[citation][nom]skyrim_tester[/nom]"leveled NPCs and loot" - Skyrim does this *differently* than Oblivion - the NPCs only level up to a set limit in each area - so in starting area when you come back at level 30 - everything is gonna be level 5 still and you could 2 shot everything with ease.So Skyrim is NOT the same as Oblivion as far as auto-scaling NPCs[/citation]
Well, sure, but it doesn't solve the fundamental problem of NOT leveling up like people would do on purpose in Oblivion. If areas have a set level limit, that still means they scale to a point... and if you enter the area at a really low level, the monsters will also be low level.
This kind of system stinks. There need to be areas like Morrowind or Daggerfall that intentially kick your tail for being too weak to even be there... or even like The Bards Tale. If you went into Harkyn's Castle at level 5... Oh wait, I mean... TRIED to go into it--as there was an ominous Grey Dragon guarding the door... well, your whole party would die (to the tune of 296 points of damage or so) from his dragon's breath.
IF you managed to get into the Castle, you'd still face the 99, 99, 99, 99 Berserkers behind door #3...
So, no, having a level limit doesn't fix it. The only thing that fixes it is having set minimums and maximums but more appropriately, just having fixed levels and making some areas pure suicide to even attempt at low level. Maybe adding in that other Bard's Tale feature of... permadeath would help also (that is, unless you could afford to pay a temple to heal your character)...