So I hear there will be civ 4

G

Guest

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Archived from groups: alt.games.civ3 (More info?)

Hi civvers

Any good sites for civ 4 info?

Will they make it addictive fun like Civ 2 - I doubt it

No need to explore, no trade routes, AI over expands, bogged down in massive
time consuming wars, all AI civs having identical tech lvls.

ATB
The Chris
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 12 Feb 2005 15:09:07 GMT, "The Chris"
<chris_barry@blueyonder.co.uk> wrote:

>Hi civvers
>
>Any good sites for civ 4 info?
>
>Will they make it addictive fun like Civ 2 - I doubt it
>
>No need to explore,

Wha? I'm guessing this and the following points are flaws you view
Civ3 as having?

No need to explore? There's a hell of a lot of need to explore early
game. Trading maps later is more realistic than having to go in and
explore yourself to see what even your allies' land looks like.

> no trade routes,

.....quantifiable trade commodities is a much better system than these
undefined trade routes of old.

>AI over expands,

Heaven forbid the AI plays like players do when it comes to expanding.

>bogged down in massive
>time consuming wars,

....like this hasn't happened throughout the entire series...

>all AI civs having identical tech lvls.

Tell that to the British in the last Civ3 game I played, who were
lagging a full "age" behind the rest of the world in tech because they
were in some remote corner of the map. Again, it's a realism thing.
The tech levels are -VERY- rarely -IDENTICAL-. But it is hardly
realistic to have the civs, unless they're isolated somewhere, lagging
much farther behind the rest of the world.

--
Dark Tyger

Sympathy for the retailer:
http://www.actsofgord.com/index.html
"Door's to your left" -Gord
(I have no association with this site. Just thought it was funny as hell)

Protect free speech: http://stopfcc.com/
 
Archived from groups: alt.games.civ3 (More info?)

Civ 3 has a couple of flaws but I'd never go back to Civ 2. Not sure about
some of the rumours about Civ 4...hope they don't mess it up


"Dark Tyger" <darktiger@somewhere.net> wrote in message
news:7g2u015hj31svtkbguhppot72cchdu9g8p@4ax.com...
> On Sat, 12 Feb 2005 15:09:07 GMT, "The Chris"
> <chris_barry@blueyonder.co.uk> wrote:
>
>>Hi civvers
>>
>>Any good sites for civ 4 info?
>>
>>Will they make it addictive fun like Civ 2 - I doubt it
>>
>>No need to explore,
>
> Wha? I'm guessing this and the following points are flaws you view
> Civ3 as having?
>
> No need to explore? There's a hell of a lot of need to explore early
> game. Trading maps later is more realistic than having to go in and
> explore yourself to see what even your allies' land looks like.
>
>> no trade routes,
>
> ....quantifiable trade commodities is a much better system than these
> undefined trade routes of old.
>
>>AI over expands,
>
> Heaven forbid the AI plays like players do when it comes to expanding.
>
>>bogged down in massive
>>time consuming wars,
>
> ...like this hasn't happened throughout the entire series...
>
>>all AI civs having identical tech lvls.
>
> Tell that to the British in the last Civ3 game I played, who were
> lagging a full "age" behind the rest of the world in tech because they
> were in some remote corner of the map. Again, it's a realism thing.
> The tech levels are -VERY- rarely -IDENTICAL-. But it is hardly
> realistic to have the civs, unless they're isolated somewhere, lagging
> much farther behind the rest of the world.
>
> --
> Dark Tyger
>
> Sympathy for the retailer:
> http://www.actsofgord.com/index.html
> "Door's to your left" -Gord
> (I have no association with this site. Just thought it was funny as hell)
>
> Protect free speech: http://stopfcc.com/
 
Archived from groups: alt.games.civ3 (More info?)

Actually, the Civ3 AI cheats considerly less than Civ2 one did.

I can count all AI cheats in Civ III on a single finger:
1. No Gray Zone; upon a tile is explored by an AI, the AI always has
full status of it. Including future resources. But this is used so
poorly by the AI that it often becomes a human exploit.

It's one and the same AI being used at all levels.

Now Civ III like all other games features handicaps, that below Regent
strongly favor the Human and above Regent progressively favor the AI,
but these aren't cheats. Certian multi player games when one human
outclasses the other allows handicaping the stronger player to give
more of a challenge.
 
Archived from groups: alt.games.civ3 (More info?)

True, you can steal technology in Civ III, but it seems to be always
the case where at least one of these two ways is less costly and
usually both are:

1. Buying the Tech
2. Reseraching it yourself.
 
Archived from groups: alt.games.civ3 (More info?)

"Dark Tyger" <darktiger@somewhere.net> wrote in message >>Hi civvers
>>
>>Any good sites for civ 4 info?
>>
>>Will they make it addictive fun like Civ 2 - I doubt it
>>
>>No need to explore,
>
> Wha? I'm guessing this and the following points are flaws you view
> Civ3 as having?
>
> No need to explore? There's a hell of a lot of need to explore early
> game. Trading maps later is more realistic than having to go in and
> explore yourself to see what even your allies' land looks like.

you said it 'early on', after that its routine map swapping

>> no trade routes,
>
> ....quantifiable trade commodities is a much better system than these
> undefined trade routes of old.

personal enjoyment, each to their own, resources are good but no iron etc
and ur buggered.
>
>>AI over expands,
>
> Heaven forbid the AI plays like players do when it comes to expanding.

Heaven forbid, occasionally it is good to find a land mass of significance
not already occupied

>>bogged down in massive
>>time consuming wars,
>
> ...like this hasn't happened throughout the entire series...

absolute rubbish, I played and won 50 civ2 deity games (yes it was too easy)
straight without loss and many of those were just fighting barbarians which
were ramped to max.


>>all AI civs having identical tech lvls.
>
> Tell that to the British in the last Civ3 game I played, who were
> lagging a full "age" behind the rest of the world in tech because they
> were in some remote corner of the map. Again, it's a realism thing.
> The tech levels are -VERY- rarely -IDENTICAL-. But it is hardly
> realistic to have the civs, unless they're isolated somewhere, lagging
> much farther behind the rest of the world.

I disagree it is actually more realistic and fun if they do vary vastly and
regularly in tech as well as size and power. Civ 2 I was often helping the
weaker civs and they did not seem to forget an ally as quick as in Civ 3 if
you played them right.

--
> Dark Tyger

But anyway stay chilled, I over played Civ 2 and it is just my personal
views on some of the reasons why I think the magic is not there with Civ 3 -
I am not alone.

Happy civving )
Rome total war has some good wonder videos.

ATB
The Chris