I think VR has a lot to offer. It's a heck of a lot cheaper to implement and render a single 1080p display that changes the POV with the motion of your head than to surround yourself with 3 x 1 or 5 x 1 1080p displays. Plus, you can have active 3D without any shutter effect. And you can game anywhere without needing to hang a TV on the wall or plop a monitor on a desk. Add to that better ambient light control, head POV input for the game, and other benefits. It needs to be as light as a pair of active shutter glasses plus a headset.