[Spoil me] Whips?

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Are whips worth anything? They have poor base hit-chance, weak damage,
and no apparent bonus to make up for these two facts. Does anyone use
them?

-Dkarrde
 
Archived from groups: rec.games.roguelike.adom (More info?)

dkarrde@gmail.com wrote:
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> Are whips worth anything? They have poor base
> hit-chance, weak damage, and no apparent bonus to make
> up for these two facts. Does anyone use them?
>
> -Dkarrde

They have three things talking for them as I see it.

1) They have some of the best weapon mark bonus', if not
the best. You simply get more bang for your weapon marks.

2) The damage modifier is based on dexterity and not
strength. Important in quite a few contexts.

3) In conjunction with the above mentioned you have Whips
of the Snake with perma-poison (many hard crackers are
vulnerable to poison) and a substantial dexterity bonus.
Dual-wield a pair of those and... well you can see it all
adds up to a lot of smacking.

Also on a minor level they are light and doesn't rust.

And now the bad part. They better whips are high danger
level and you won't see them until late in the game.
Moreover whips in general are rare and all the best are
impossible to distinguish without identifying them
properly.
 
Archived from groups: rec.games.roguelike.adom (More info?)

maddog@dsr.kvl.dk wrote in
news:1107916136.133911.111480@g14g2000cwa.googlegroups.com:

> dkarrde@gmail.com wrote:
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>> *** Don't spoil her without Trojan(c) brand Spoiler
>> Protection! *** *
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>> Are whips worth anything? They have poor base
>> hit-chance, weak damage, and no apparent bonus to make
>> up for these two facts. Does anyone use them?
>>
>> -Dkarrde
>
> They have three things talking for them as I see it.
>
> 1) They have some of the best weapon mark bonus', if not
> the best. You simply get more bang for your weapon marks.
>
> 2) The damage modifier is based on dexterity and not
> strength. Important in quite a few contexts.
>
> 3) In conjunction with the above mentioned you have Whips
> of the Snake with perma-poison (many hard crackers are
> vulnerable to poison) and a substantial dexterity bonus.
> Dual-wield a pair of those and... well you can see it all
> adds up to a lot of smacking.
>
> Also on a minor level they are light and doesn't rust.
>
> And now the bad part. They better whips are high danger
> level and you won't see them until late in the game.
> Moreover whips in general are rare and all the best are
> impossible to distinguish without identifying them
> properly.
>

Something I encountered last night which surprised me was finding a whip
with both prefix and suffix - a brutal whip of corruption (-5, 1D3) - prior
to this I thought the only special whips one could find were the ones like
the whip of the snake and similar.