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Archived from groups: rec.games.diplomacy (More info?)
A draw (or a survival, or an elimination) isn't a win. If it will be a
12-10-6-4-2 draw, a 12-10-6-6 draw, or a 13-15-6 draw, it makes no
difference. Indispensability only matters if one is a small Power who (a)
is playing with draw whittlers, and (b) cares whether one is included in a
draw, versus being eliminated by draw-whittlers who are doing it for their
own weird reasons, and not as a path toward a solo.
"Jim Burgess" <burgess@TheWorld.com> wrote in message
news:d2bvn7$o37$1@pcls4.std.com...
> "David E. Cohen" <david_e_cohen@yahoo.com> writes:
>
>
> >"Eric Hunter" <hunter90@comcast.not> wrote [edited]:
>
> >> If the Power being whittled isn't in position to throw the game,
> >> they are not needed to hold the line, and don't deserve to be in
> >> the Draw, anyway.
>
> >Don't *deserve* to be in the draw? You say it like it is a reward! LOL!
>
> Oh come on, Eric is right. Small powers have as a crucial task
> as a draw is approaching to make themselves indispensible.
> If they don't they risk being left out. Good play is rewarded,
> poor play is not. What's so funny??
>
> Jim-Bob
>
A draw (or a survival, or an elimination) isn't a win. If it will be a
12-10-6-4-2 draw, a 12-10-6-6 draw, or a 13-15-6 draw, it makes no
difference. Indispensability only matters if one is a small Power who (a)
is playing with draw whittlers, and (b) cares whether one is included in a
draw, versus being eliminated by draw-whittlers who are doing it for their
own weird reasons, and not as a path toward a solo.
"Jim Burgess" <burgess@TheWorld.com> wrote in message
news:d2bvn7$o37$1@pcls4.std.com...
> "David E. Cohen" <david_e_cohen@yahoo.com> writes:
>
>
> >"Eric Hunter" <hunter90@comcast.not> wrote [edited]:
>
> >> If the Power being whittled isn't in position to throw the game,
> >> they are not needed to hold the line, and don't deserve to be in
> >> the Draw, anyway.
>
> >Don't *deserve* to be in the draw? You say it like it is a reward! LOL!
>
> Oh come on, Eric is right. Small powers have as a crucial task
> as a draw is approaching to make themselves indispensible.
> If they don't they risk being left out. Good play is rewarded,
> poor play is not. What's so funny??
>
> Jim-Bob
>