Regarding framegen (and to a lesser extent, upscaling) in Stalker 2, we need to have a frank conversation, because people often try to make it all black or white. It's not that simple, and I probably need to rework the text some in the article to make this clearer.
First, framegen isn't inherently evil and bad and something that should never be used. Anyone pushing that narrative is being disingenuous. However, it's also not sunshine and roses and the best thing since sliced bread. Anyone pushing that narrative is equally delusional. And, just like upscaling, when you compare DLSS3 framegen with FSR3.1 framegen, you are comparing apples and oranges. Getting into the details of which one looks better takes time, but the short summary is that Nvidia almost always does better — both for framegen and upscaling — with the current algorithms.
For AMD GPU owners, I'd almost say you should use XeSS with DP4a upscaling in UltraQuality mode. FSR3 in Quality mode (both at 67%) has some clear and obvious errors. It's especially noticeable at 1080p, less so at 1440p, and probably "good enough" at 4K that most won't notice a major difference. But if you're systematic in the testing, you can and will find plenty of differences where Nvidia DLSS looks best, then Intel XeSS 1.3.1, and last is FSR3.1/3/2 (and FSR1 is even worse than those). TSR, Unreal Engine 5's upscaling tech, ranks below FSR2 and perhaps just barely above FSR1, in my opinion.
Second, and I didn't get into this with the article too much, is that while Nvidia framegen may look nicer, AMD's framegen is almost always faster. I've got more benchmarks and I need to update the charts (and text), but if you want higher performance you can make a real case for using FSR3.1 framegen with RTX 40-series GPUs. It's a big part of why AMD is "faster" in the framegen charts. Again, different algorithms, different results, and AMD's choice is more about speed than quality.
Finally, Stalker 2 with framegen (and possibly upscaling, though I'd stick with DLSS or XeSS) runs quite well on recent GPUs. I'd stick to the medium or high preset as well, because epic really just tanks performance for a negligible improvement in image fidelity — and that's true in 95% of games. I enable it mostly to push the GPUs as hard as possible, because today's ultra is tomorrow's high and the day after's medium. We will have games in a couple of years where the medium preset will effectively match whatever Stalker 2 and current games are doing on epic/ultra settings.
How does framegen feel in this game? If you're using FSR3.1 framegen, and getting about a 70~90 percent increase in "fps" (frame smoothing, in other words), I think it's a worthwhile tradeoff. Trying to play Stalker 2 at 30 fps without framegen versus 50 fps with framegen definitely feels better with the latter, at least to me. But you do want to aim for more like 80+ fps with framegen IMO. Some of the lower tier cards I've tested that only manage 35~50 fps with framegen absolutely feel laggy. I turn with the mouse and almost invariably overshoot. It feels to me about as good as using a controller to play a shooter (meaning: not good or precise).
If we're trying to match image quality between Nvidia with DLSS and AMD with FSR3? Depending on the resolution, it's probably something like:
1080p: DLSS Quality equals FSR3 Native
1440p: DLSS Quality equals FSR3 90%
4K: DLSS Quality equals FSR3 80%
But that compounds with framegen as well. So DLSS Quality plus DLSS framegen at 1080p probably needs super sampling with AMD to get a similar result — or XeSS UltraQualityPlus with FSR3.1 framegen. For 1440p, I'd say AMD native + FG might equal DLSS quality + FG, and for 4K it's probably AMD 90% scaling + FG to match DLSS 3 + FG.
This is why I started with the native TAA performance. TAA in Unreal Engine actually sucks rocks. You get a lot of ghosting and it doesn't even remove jaggies all that well. TSR is only a little better. But it's a universal algorithm and about as "fair" as we're likely to get. Almost everything with upscaling and framegen is about trading higher image fidelity for higher FPS (with TAA still being an issue). So DLSS Quality mode, there's no real equivalent other than maybe XeSS — it generally looks better than "native TAA" in my experience. But FSR Quality might have less ghosting and jaggies than native + TAA, while at the same time showing a ton more artifacting. Walking along and looking at the leaves and branches against the sky quickly shows just how bad FSR3 does with certain scenarios.