“Do or do not... there is no try.” Thus, as a dedicated, loyal, and excited SW Galaxies enthusiast from launch, I endured the nerfs, changes, "combat upgrade", CSR's meddling, and sometimes laughable "support" from SOE. Don't get me wrong, I loved the idea of the game, the content (mostly), and anticipation of a new planet (expansion) coming to a galaxy near you. But, as SOE devs "tried" to produce, manage, and execute a viable MMO, it was obvious the could not "do" it. Thus, as they seemingly struggled to "try" something else, "matters were worse." Case in point, when SOE decided to change the Jedi profession to a process of unlocking a force sensitive character through mastering three professions, players spent horrendous amounts of time guessing which professions to unlock. Many unlocked ALL of them and still did not "unlock." Bad decisions, inexperience, and arrogance produced player frustration. A lack of knowing what pleases its customers eventually lead to the mass exodus. It was inevitable. I too left, passionately hating SOE's devs and what the game had become, not because of some juvenile, shallow reason, but because my hopes were dashed, expectations disintegrated and, more importantly, I had been treated like I didn't matter, that I was just another cog in the wheel, when in fact, I later discovered I felt the same way thousands of others did. SOE, you can only blame yourself for killing a game that had tremendous potential and with a built in, loyal fan base. You forgot, the fans are loyal to Star Wars, not you. -"Size matters not. Look at me. Judge me by my size, do you? Hmm?"