[citation][nom]techguy911[/nom]I agree the graphics engine is horrible for 2010, other rts i have bought make this game look like the game was made in 1999.Blizzard did not listen to customers sony tried that with swg and look what happened, no lan,constant internet connection well ill skip this game and buy another rts.After seeing game play on video it might have been acceptable 10 years ago.[/citation]
Everyone complaining about the in-game graphics needs to learn a little more about the evolution of game engine technology and graphics capabilities over the past decade. Being a little more observant could help too. Let me guess, you're one of the people who thought the "Ghosts of the Past" trailer was made up of entirely pre-rendered cinematic cut scenes. Or you're the kind of person who doesn't think graphics have improved much since 2003. I encourage you, and all your fellow ignorant critics to take a closer look, check again, and read a little more.
There's no way SC2 looks like it's dated to 1999, especially when high end PC's from just five years ago would have trouble running it properly. Besides the fact that the game engine is now entirely 3D (lol), it also takes full advantage of DX9c and incorporates many advanced visual features, none of which were available a decade ago, such as depth of field, volumetric lighting, real time shadows, bump mapping, and much more. The game looks dynamic, detailed, up to date, and all in all one of the best looking DX9 based games ever produced. It definitely could have looked better if DX10/11 were used, but those extra graphical enhancements would've cut out everyone still running older DX9 cards, and many people running 1st gen or lower end DX10 cards. Blizzard has always been PC centric and has always shot for wider compatibility and a large user base.
The end result is a game that looks far superior to the original SC and even the DX8 based WC3... well, to those with at least a minimal and general understanding of CG.