I purchased E-Dimensional stereoscopic glasses 4 years ago (July 2004) for $100US when Doom 3 came out, along with a 6800GT card. They worked well on Every game I tested with my
Compaq 19" 1024x768@120Ghz/800x600@140Hz pro monitor. The two games I played most were Doom 3 and HalfLife 2. (RTSs looked OK also including Warhammer 40K and CNC3, but glasses
are not really required for RTSs considering most objects viewed in RTSs are viewed at exactly the same position in both eyes).
I have never played HL2 without glasses - some scenes were absolutely insane; and remember all those involving vertigo. With glasses you want to survive in first person
shootemups not because your character might die, but because you actually feel the psychological effect of jumping off a ledge, looking around a corner, or facing an oncoming
rocket. Doom 3 single player was absolutely insane also - assuming you had a pitch black room, a CRT monitor with no back light, a good sound system, no cross hairs,
71.89_win2kxp_english.exe, 71.89_3dstereo.exe, set r_useTurboShadow 0, set r_useShadowVertexProgram 0, Verteran skill level, didnt save during missions, and accepted the
environment as is; you were not supposed to be able to see everything. I still consider Doom 3 the most intense game ever created. Complete Hell under these conditions. With
glasses it was clear the Tech 4 engine was superior to the Source engine.
Even at 800x600 a 2004 game in 3D looks FAR better than a 2008 game in 2D - in fact I no longer play 1st person shooters without glasses, explaining some degree of not playing
games at the moment.
If you got motion sickness from glasses there is a large possibility your glasses were not configured correctly - most importantly the stereo separation parameter and the
horizon distance paramaters. For Example I got sick when I played DoomGL/GLDoom where all objects, even the horizon, sat in front of the screen instead of behind it - the only
objects which should sit in front of the screen is your gun.
A known issue with stereo 3D is that crosshairs don't really work (only laser sights work) - since the depth of field of the cross hairs is always different than the depth of
field of the object you are trying to shoot - which means either one of these is always out of focus. Fortunately though people are waking up to the fact that at least single
player games are fun to play without cross hairs (Eg Farcry 2).
Do not ask me how this latest technology publication by Nvidia is supposed to work on LCD displays, even at 120Hz, considering the main problem of stereo 3D on LCD displays is
not the time it takes for a pixel to turn on and off, but the time for which all pixels shows one frame, then the next, and the interval between them. CRTs are fine because they
pretty much update every pixel almost instantaneously, but LCDs only update pixels sequentially, making an active glasses stereoscopic solution impossible for traditional LCD
monitors (maybe they are starting to fix this already?). ("Compatibility of LCD Monitors with Frame-Sequential Stereoscopic 3D Visualisation";
www.cmst.curtin.edu.au/publicat/2006-30.pdf). If you havnt worked it out already LCDs are 10 years behind CRTs in performance specifications; they have delayed the ideal
1stperson gaming experience because a) they preferred to manufacture cheap LCDs rather than professional flat screen CRTs, b) consumer knowledge gap, and c) bad consumer reviews
of stereo 3D technology.
Nvidia stereo 3D has always been quality software (up until their latest release; which were edited by a marketing manager to only support Anaglyph/redblue 3D glasses and
3D/polarised LCD displays with passive glasses), proving they were the leaders in 3D cards and very worthy of 3DFX whowm they purchased - compared with ATI who had no stereo 3D
solution of their own.
Richard