dstarr3 :
I am dismayed by all the talk of roomscale VR, ducking, and reaching, I want VR so I can lay down in my bed or recliner and play a game. I hope most games come with a way to turn off head motion requirement. I have a gym membership - I go there for exercise - not to my computer.
Am I the only one who feels this way?
That's more or less the Rift's approach. And really, it's probably the only viable one. Not nearly enough consumers are going to have an entire spare room they can keep completely empty for gaming.
I think VR in its entirety isn't really destined to stick around, unfortunately. The tech is awesome and can provide a very fun experience, sure, but I feel like it's going to vanish the same way and for the same reason that 3D did: People just don't want to wear stuff on their heads.
People don't want to wear stuff on thier heads for 3D because, frankly, 3D movies and TV sucks. There's nothing compelling about it. It doesn't offer a dramatically new experience.
For VR, that won't be the case. Once you experience it, you understand how truly dramatic the difference is. I've shown Oculus's Rift DK2 to over 2000 people and I've never once had anyone come out of it, saying, "this is just a fad. it'll never take off."
out of the 2000+ people that I've shown VR too, only a handful got sick, and most of them admitted to having histories of motion sickness in cars, or problems relating to vertigo.
It's not going to be overnight, but VR adoption will snowball. As people get to experience modern VR, they will understand why they want it.
Unlinke 3D, where early adopters jumped on the tech, and then no one else really cared, VR tends to inspire wonder and contemplation of what the near future will bring. That gets people interested, and thinking about how they can afford it.
For most people it will be a few years before the price is in range, but the day will come. VR and AR aren't going away any time soon.