BrutalAttis
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kcarbotte :
BrutalAttis :
kcarbotte :
BrutalAttis :
... yea not for me, I pre-ordered the Rift. I want to sit and vegetate when I game, if I wanted to a workout I'll go to a gym or outside. I sure hope all this movement crap can be turned off. I only care for head movement, even then 1:1 is probably not something I'll ... to much movement. But who knows, maybe 1:1 wont be that bad. Current head track software I use in space-flight syms allow for adjusting the head movement ration, hope VR will be the same.
head tracking software for a monitor makes sense, so you can keep your view of the screen while moving your head, but you still see the room around you that keeps your grounded.
In VR you won't want do have it track your head slower or faster than you are actually moving. that will make you sick. You don't have the view of other objects in the room keeping you balanced. VR plays with your vesitbular system, which controls your balance. It is also the same part of your body that reacts to poison, which is why you vomit from motion sickness.
Also for the Vive, the headset is tracked by using the lighthouse boxes, which also does the full room tracking. It's just how the system works.
Oculus will definitely have far more seated demos, but when Touch comes out those experiences will likely be more catered to standing positions.
No arguments from me regarding non-1:1 ratios and getting sick - I figured as much. That and input lag I worry about most regarding getting sick over longer periods of play. I have all the right hardware, but will only know once I get my new toy how I personally do. But I will still prefer sitting on my butt enjoying VR (saying playing a space flight sim like Elite Dangerous etc.) Standing up or ducking my head around or moving around a room, hell no thanks ... maybe the younger crowd will like that ... I think like Wii it will get old fast.
Looking around from a cockpit would been cool as hell, I am very excited about those types of applications for VR!
1st person shooters? Not sure ... maybe if the character is in 3rd person it will help with the disorientation, or puking.
But my point is that for me personal VR experience I would prefer sitting on my butt vegetating ... not moving/jumping around etc.
OK, for gaming, I can see not wanting to be that active.
But what about shopping for a new home? Consider moving to a new city, and being able to preview possible homes and walk around, room to room, and see for yourself what its like to be there.
Or have a digital scan of your room and preview what it would look like with different furniture or decorations before purchasing them.
There are many different possibilities with VR when you can walk around within the space.
You'll see once you get it. Your imagination will go wild once you've tried it out.
Seated experiences will definitely be plentiful, so don't worry. Vive is about having everything you'll need for any kind of VR, whereas Rift will be limited to certain types of experiences, at least in the short term.
BTW, EVE:Valkyrie sounds like your type of game, and its more certainly a seated experience. It comes with your preorder so you'll know soon enough.