Archived from groups: rec.games.roguelike.adom (More info?)
Christian Pohl, completely geschtonkenflapped, wrote:
> <rant>NFS:U (and many other EA games) are a design lesseon in BAD AI. I
> had the absolutely same problem, same game. What good is a difficulty
> switch when even on the easiest level the AI cars seem to have triple
> your speed and insane sk1llz0rz??? Oh well.</rant>
don't forget sid meier's civilization, all three versions.
nothing beats scouting enemy territory and spotting instant
roadification all around their cities in just one turn,
without any workers in sight. i liked the game until i saw
this - then i created 99-move advanced armors, and nukes
that build in one turn, available only to my civ. ahh,
the joy of pumping 200 nukes all around the world...
--
there is a cheer. the gnomes have learned a new way to say hooray. [-shpongle]
address is scrambled - remove the superfluous "x" marks to reply
Christian Pohl, completely geschtonkenflapped, wrote:
> <rant>NFS:U (and many other EA games) are a design lesseon in BAD AI. I
> had the absolutely same problem, same game. What good is a difficulty
> switch when even on the easiest level the AI cars seem to have triple
> your speed and insane sk1llz0rz??? Oh well.</rant>
don't forget sid meier's civilization, all three versions.
nothing beats scouting enemy territory and spotting instant
roadification all around their cities in just one turn,
without any workers in sight. i liked the game until i saw
this - then i created 99-move advanced armors, and nukes
that build in one turn, available only to my civ. ahh,
the joy of pumping 200 nukes all around the world...
--
there is a cheer. the gnomes have learned a new way to say hooray. [-shpongle]
address is scrambled - remove the superfluous "x" marks to reply