SW:TOR "Will More Than Compete" With WoW

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[citation][nom]dalethepcman[/nom]I am really hoping EA doesn't pull a bait and switch and throw some ridiculous client side DRM onto this game as well as screw up something great.[/citation]
their is drm in mmos?
[citation][nom]Benihana[/nom]That's cool and all comparing it to a 7 year old MMORPG. Question is, will it still be able to "more than compete" with Blizzard's new MMO IP?[/citation]
you dont understand at all, how an mmo works. good ones gain crap tons of content over time, a massive user base, and graphical overhauls. wow just took all of the old content and revamped it

for a new mmo to compete, it would need to be either a grand departure from wow style gmeplay and be good, or be a story driven gameplay, like i think swtor will be from what i seen.

hell blizzards next mmo may not be able to compete with wow.
 
[citation][nom]AnUnusedUsername[/nom]@Hope Slayer - Thats the case for every single non-subscription based game too. You're basically just paying to use their servers, since you usually have to pay for major updates/expansions anyway. Sure, you don't have to pay to use the companies servers in other games, but thats just mmos for you.I've probably said this before, but people need to stop copying everquest and make an original MMO for once. There's so much potential in the KOTOR universe, and they just throw it all away so they can make another everquest reskin like WoW. I guess it sells, but that doesn't mean something else wouldn't. There are a lot of people out there like myself that like the massively multiplayer aspect but don't want to play everquest.Maybe it's technical limitations or something forcing every single mmo to use the same basic system...[/citation]

i play everquest but i get where you are coming from.

here, if the games were more actiony, than you need instanced areas and cant have a massive world because of lag. noting @#$@ me off more when i die because of lag. basic systems compensate some amount but here, a fps server has 32 players on it as a max usually. an mmo can have 2000+ people at any given time on their servers for 1 world, most have several worlds.

so the only way for server to compensate for that would be instanced areas where their aren't as many people.

you are looking at something like guild wars, or this other action mmo, but they are more like phantacy star in that they aren't really mmo games,
 
They have already admitted defeat. Saying you are trying to compete just means you are not aiming high enough. How many WoW clones have competed with WoW thus far? Its like someone copying Titanic and saying they will gross more at box office.
In mmos its infeasible considering WoW has nearly a decade of content additions. To beat the game you need to offer a new approach and SW-TOR is not doing that.
 
If they could offer gameplay more or less like Jedi Academy (actual FPS controls and movement) with RPG elements, and all that story-driven... would be great. Did they do it? Doubt it. Got bored of WoW after a few weeks, fortunately - saved me time for better games. From the screenshots of TOR I saw, it's gonna be just the same...
 
This game is going to FAIL unfortunately. The game play is meh. The voice overs are going to slow the game down entirely. I just don't see this happening. Also, any other game that says that they will be "bigger than WOW" ultimately fails to be very good at all.
 
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