[citation][nom]skora[/nom]I'm going say this budget needs to be backed off a bit. When the goal is to show an entry level gaming system, it should automatically limit this to a single GPU subsystem unless you're using 2 GPUs that cost significantly less just to see. If I'm trying to build a gaming rig for as little as possible, there's no way I'd consider 2xGPUs. Don't listen to all the conjecture about should have done this, should have done that. These articles are very useful in the sole fact that they think outside the box and challenge the perceived status quo. The only way to know if popular opinion is correct is to test the unpopular. Anyone spending enough time to doing research and some forum help can develop a safe build. These systems will find some great solutions, but more often than not, find flaws so we the readers/users, can avoid those mistakes. Thanks for saving our butts.[/citation]
Very good points, but the second one trumps the first; i.e. trying multiple GPUs, which few think to do in a budget build. We've seen a few creative solutions recently, featuring up to FOUR GPUs, which have challenged assumptions.
I agree about lowering budgets. The people most in need of help typically have the lowest budgets. Someone spending $2K can "waste" ten or twenty percent; someone spending $500 needs every dollar to matter; or, it is hard to build a truly bad gamer for $2K, but it is almost as hard to build a good one for $500.
And, finally, I didn't like this build. It's a one-off, a non-upgradable dead end. Add a $200 upgrade in six months, and you've probably made little difference in FPS. Add $200 in six months to a budget AMD build, and you likely have a dramatic difference in FPS. Budget builders typically need that upgrade potential.