What about taking the approach from the other end of the spectrum?
Find what benchmarks are "acceptable" for most gamers in your evaluation categories, and then see how cheap you can build a machine for that will meet your performance specification?
How much can you pull out of various components and get the desired levels of performance?
Then what you might do as a follow-up, if it wasn't too much to ask...set them up in a "burnout" mode to see how long those performance levels can be held before you burnout the hardware.
I'd like to not only know what a system can do performance wise, but how overclocking and what not will affect the durability of that hardware.
Just a suggestion...however long-winded I might be. lol
Find what benchmarks are "acceptable" for most gamers in your evaluation categories, and then see how cheap you can build a machine for that will meet your performance specification?
How much can you pull out of various components and get the desired levels of performance?
Then what you might do as a follow-up, if it wasn't too much to ask...set them up in a "burnout" mode to see how long those performance levels can be held before you burnout the hardware.
I'd like to not only know what a system can do performance wise, but how overclocking and what not will affect the durability of that hardware.
Just a suggestion...however long-winded I might be. lol