T:V Multiplayer Demo

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Archived from groups: alt.games.starsiege.tribes (More info?)

On Sun, 06 Feb 2005 05:47:58 GMT, Hellmark wrote:

> Thats really strange, I've not had any of those problems

[...]

> Hmm, never had it segfault on me, and I've been using it for quite some
> time.

Put it another way, I'm used to the way Forté Agent works, and how it's
quite reliable.

> I've tried slrn before, and it just seemed too clunky for me.

Likewise with Pan for me. It's just not slick enough for me.

Each to their own.

> Growing up using edit, midnight commander, and such, I've just thought
> vi, slrn, and things of that vein were a pain to use.

Having first met those things in RedHat 6.1, I'm quite at home with them.
Bear in mind though, 'mc' will save your machine at some point. Likewise
you'll use vim at some stage too.

--
"A riot is unt ugly thing, unt it's about time we had one!"
R.L.U. #300033, running WM 0.80.1 under MDK9.1½
 
Archived from groups: alt.games.starsiege.tribes (More info?)

"Smeghead" <tribesfan@hotmail.com> wrote in message
news:l99c015hbtej0nktabkjttiiu7300rccqs@4ax.com...
> Sun, 6 Feb 2005 10:26:32 +0100, [RS]Faramir_agst
> <envoyezdesspams@free.fr> wrote:
>
>>In article <8nua0197pkm1lu3a8mbfrlkuh687s4vs4b@4ax.com>,
>>tribesfan@hotmail.com says...
>>> A monolinguistic cat, incapable of making decisions without the input
>>> of corporate America?
>>
>>Fox News Cat Edition
>
> Where else is a Fat American Cat(tm) going to get Fair and Balanced©
> news about French Rats stealing middle-east cheese?
>
> Liberal Chirac-friendly media? As if! 😉
>

*golf clap*

Quixote
 
Archived from groups: alt.games.starsiege.tribes (More info?)

Mr K's last words before the Sword of Azrial plunged through his body
were:
> On Sun, 06 Feb 2005 05:47:58 GMT, Hellmark wrote:
>> Growing up using edit, midnight commander, and such, I've just thought
>> vi, slrn, and things of that vein were a pain to use.
> Having first met those things in RedHat 6.1, I'm quite at home with them.
> Bear in mind though, 'mc' will save your machine at some point. Likewise
> you'll use vim at some stage too.

I use mc on a daily basis, I absolutely love it. The Midnight Commander
ROCKS! If I need a commandline editor, instead of using vi or vim, I just
use the one built into mc.
 
Archived from groups: alt.games.starsiege.tribes (More info?)

On Sun, 6 Feb 2005 15:49:39 -0600, Quixote wrote:

> *golf clap*
>
> Quixote

I heard that you can cure that with some shots.

--
"A riot is unt ugly thing, unt it's about time we had one!"
R.L.U. #300033, running WM 0.80.1 under MDK9.1½
 
Archived from groups: alt.games.starsiege.tribes (More info?)

On Sun, 6 Feb 2005 21:51:01 +0000, Mr K <duffstuff@hotmail.com> wrote:

>On Sun, 6 Feb 2005 15:49:39 -0600, Quixote wrote:
>
>> *golf clap*
>>
>> Quixote
>
>I heard that you can cure that with some shots.

Chirac-friendly liberal media? Nah, it's still illegal to shoot a
liberal here.

vgcs

vvt

vgw

--
--==< S m e g h e a d >==--
 
Archived from groups: alt.games.starsiege.tribes (More info?)

>>> I was not aware that GIMP had an MS Windows version. Cool.

>> Has had for quite some time.

> I'm always surprised when I see a nice Linux program ported to
> Windows. For example: [ ... ]

As to this, I am not that surprised, but it really saddens me.

Each free sw program ported to MS Windows makes the latter a more
valuable and desirable platform, and removes one reason to switch to
alternative free sw platforms.

Buy MS Windows, lots of high quality no-cost programs have been
written for/ported to it! :-(

Similarly, things like Wine/Cedega/... make the WIN32 API an ever more
desirable and valuable target for developers: why write a POSIX or Linux
API application that can run only on Linux, when writing it for WIN32
allows it to run on MS Windows and Linux too?

Develop for MS Windows, your product will run on multiple platforms
without even recompiling! :-(

The MS people know very well how to run a platform strategy, too many
free sw people are naive about it.
 
Archived from groups: alt.games.starsiege.tribes (More info?)

>> [ ... ] This game is lightyears behind Starsiege: Tribes and Tribes 2
>> in terms of: Team Dynamics, Weapons Balance, Strategic Depth,
>> Vehicular Sensibility. You can see how the efforts to make the game
>> "more accessible" has really dumbed it down and hurt it, again, in my
>> opinion. [ ... ]

> I listed my most obvious reasons against Tribes 3.
> http://tinyurl.com/4xnbf I want to believe that Tribes
> 3 is in fact the "serie pilot". The thingy to check if
> the audience is ready for a new show.

I have been trying out T:V too (full retail, not just MP demo) and my
first impression is that it is disappointing too. Much for similar
reasons to both of you, but let me summarize them in two big points:

* The game feels indeed like an UT2004 mod. There are nice teamplay mods
for UT2004, like UTXMP, that are pretty good too, and this is samey.

* Even as an UT2004 mod it is flawed, because some game elements don't
work well, like jetpacks and vehicles, never mind equipment.

In more detail as to the latter flaws:

* On some public servers I asked why most vehicles are ignored; the
answer I usually got is that they are useless, for various reasons,
like excessive fragility, or the maps being too small.

* I was amazed by how powerful the jetpacks are in T:V; from a ground
based game with a bit of flying it becomes a flying game with some
ground based elements.

* Equipment is rather misdesigned, it feels a bit too much like Team
Fortress stuff.

The good elements of T:V seem to be:

* Pretty good engine and technology.

* Single player campaign is not totally worthless.

But I particularly liked T2 because it really delivered on the "teamplay
on an epic scale" premise. Yes, it was _too_ technical (too many types
of turrets, beacons, weapons, etc., often with weird usage rules), and
teamplay was not encouraged, in large part because of a broken point
system...

Too bad that Sierra have felt like sabotaging T2 use with the stupid
``update necessary but not available'' trick.
 
Archived from groups: alt.games.starsiege.tribes (More info?)

pg_nh@0412.exp.sabi.co.UK (Peter Grandi) wrote in
news:yf34qgoklr0.fsf@base.gp.example.com:

> Too bad that Sierra have felt like sabotaging T2 use with the stupid
> ``update necessary but not available'' trick.

My guess is that no one in the Sierra IT group is even aware of the
problem.
 
Archived from groups: alt.games.starsiege.tribes (More info?)

On Mon, 07 Feb 2005 23:12:35 +0000, pg_nh@0412.exp.sabi.co.UK (Peter
Grandi) wrote:

>>> [ ... ] This game is lightyears behind Starsiege: Tribes and Tribes 2
>>> in terms of: Team Dynamics, Weapons Balance, Strategic Depth,
>>> Vehicular Sensibility. You can see how the efforts to make the game
>>> "more accessible" has really dumbed it down and hurt it, again, in my
>>> opinion. [ ... ]
>
>> I listed my most obvious reasons against Tribes 3.
>> http://tinyurl.com/4xnbf I want to believe that Tribes
>> 3 is in fact the "serie pilot". The thingy to check if
>> the audience is ready for a new show.
>
>I have been trying out T:V too (full retail, not just MP demo) and my
>first impression is that it is disappointing too. Much for similar
>reasons to both of you, but let me summarize them in two big points:
>
>* The game feels indeed like an UT2004 mod. There are nice teamplay mods
> for UT2004, like UTXMP, that are pretty good too, and this is samey.
>
>* Even as an UT2004 mod it is flawed, because some game elements don't
> work well, like jetpacks and vehicles, never mind equipment.
>
>In more detail as to the latter flaws:
>
>* On some public servers I asked why most vehicles are ignored; the
> answer I usually got is that they are useless, for various reasons,
> like excessive fragility, or the maps being too small.
>
>* I was amazed by how powerful the jetpacks are in T:V; from a ground
> based game with a bit of flying it becomes a flying game with some
> ground based elements.

I have to agree with you there, the air time a heavy can get is
bordering in rediculous. It all combines again to make armor weight
and weapons carried almost a moot point. In S:T and T2 the heavy is
SLOW but can inflict heavy damage. There's no real feeling of
advantage or disadvantage for any of the armor classes in T:V aside
from ability to absorb a moderate amount of damage higher than the
other classes.

>* Equipment is rather misdesigned, it feels a bit too much like Team
> Fortress stuff.

The only weapon that really has any "Tribesy" feel to it is the good
old Stormhammer, Discer, Spinfuser... The ol' BDoD.

>The good elements of T:V seem to be:
>
>* Pretty good engine and technology.
>
>* Single player campaign is not totally worthless.
>
>But I particularly liked T2 because it really delivered on the "teamplay
>on an epic scale" premise. Yes, it was _too_ technical (too many types
>of turrets, beacons, weapons, etc., often with weird usage rules), and
>teamplay was not encouraged, in large part because of a broken point
>system...

It's not a game someone can just jump into. And, like anything, it
pays off when you do learn the ropes. I didn't want a tribes sequel
that was "easy to jump into" that put "players immediately into the
action."

If someone wants a shallow learning curve, there's plenty of hallway
frag-fests out there. If you're comfortable with FPS's in general,
Tribes is not really that hard to adjust to. If you've never played a
1st person game, then, sure, you're gonna struggle to deal with the
physics engine.

>Too bad that Sierra have felt like sabotaging T2 use with the stupid
>``update necessary but not available'' trick.

Pretty sneaky, huh?

--
--==< S m e g h e a d >==--
 
Archived from groups: alt.games.starsiege.tribes (More info?)

In article <yf34qgoklr0.fsf@base.gp.example.com>, pg_nh@0412.exp.sabi.co.UK
says...
> But I particularly liked T2 because it really delivered on the "teamplay
> on an epic scale" premise. Yes, it was _too_ technical (too many types
> of turrets, beacons, weapons, etc., often with weird usage rules), and
> teamplay was not encouraged, in large part because of a broken point
> system...

You never played T1 Renegades or T1 Shifter... I had to install a script that
would allow me to select the deployable to harvest from the invo. There were
a boatload of forcefield deployable, trees, laser turrets... and 6 base
armors IIRC.

T1 and T2 are TEAM ORIENTED GAMES

T3 is just a MULTIPLAYER GAME.

The thing that made me laught the most was the so called AI of the solo mode.
They should have ripped off Quake 3 AI and add the 3rd dimension handling.

--
[RS]Faramir_agst --- www.fabriceroux.com
Tribes and Paint Shop Pro scripts
 
Archived from groups: alt.games.starsiege.tribes (More info?)

"Smeghead" <tribesfan@hotmail.com> wrote in
news😛nog01ph7n0do44gk0e4ub1bvc5t4kfdpl@4ax.com:

>>Too bad that Sierra have felt like sabotaging T2 use with the stupid
>>``update necessary but not available'' trick.
>
> Pretty sneaky, huh?

I packet-sniffed the updater and it's connecting to a couple of servers to
get the available version numbers for the updater and for T2, and the list
for T2 doesn't show anything later than 25034. I suspect a bug in the
updater itself.

The updater starts by fetching a message of the day from
<http://www.sierra.com/motd/sys/motd.txt>. It then queries 198.74.35.36 for
update versions. My updater is 1.4.0.7 and the reply gives possible version
1.4.0.7 through 1.4.1.0, but the updater (from my old patched-up version)
doesn't offer to download the newer ones. It queries 198.74.33.48 for
updates available for T2 and gets 24834, 24947, 25005, 25013, and 25026.
Notably absent is the current 25034. Perhaps that's what's upsetting it.
 
Archived from groups: alt.games.starsiege.tribes (More info?)

"Smeghead" <tribesfan@hotmail.com> wrote in message
news:kp7701pdl9oej7e3468m2egnmq9nlabjs1@4ax.com...
> On Fri, 4 Feb 2005 16:04:51 +0000, Mr K <duffstuff@hotmail.com> wrote:
>
>>On Fri, 04 Feb 2005 09:24:12 -0600, Smeghead wrote:
>>
>>> Our chief weapon is SURPRISE! Surprise and fear.
>>> Our TWO weapons are fear and surprise... and ruthless efficiency.
>>> Our three weapons are fear, surprise, and ruthless efficiency and an
>>> almost fanatical devotion to the Pope!
>>> Our four... no...
>>> Amongst our weaponry are such elements as fear, surprise...
>>>
>>> I'll come in again.
>>
>>I didn't expect a kind of Spanish Inquisition.
>
> Say, you wouldn't know where a Yank like myself could acquire, either
> a Region 1 encoded NTSC or PAL DVD collection of Porridge, the Ronnie
> Barker sitcom. Or even a VHS PAL or NTSC version of said collection?
>
> It's my Father-in-Law's wedding anniversary next week, and I was
> hoping to present him some Porridge; as he is a huge Ronnie Barker
> fan. (As in his fanaticism is huge and not to imply that my
> father-in-law is huge, or indeed, that his admiration of Ronnie Barker
> increases with Mr. Barker's girth.)
>
> --
> --==< S m e g h e a d >==--

Ronnay Barkay?
 
Archived from groups: alt.games.starsiege.tribes (More info?)

On Sat, 19 Feb 2005 13:48:14 -0600, Smeghead wrote:

> Hehe, so I'm a schizo, is that what you're alluding to? 😉

It was just the "feeling trapped" bit that reminded me of the "being
examined" bit on the "The Maze" painting, that's all. :)

--
"A riot is unt ugly thing, unt it's about time we had one!"
R.L.U. #300033, running WM 0.80.1 under MDK9.1½