Taking SimCity Offline Took Over Six Months

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First issue corrected, second issue in regards to increasing the city sizes should be next on the agenda - however there is hope now in the modding community being able to do something before Maxis get off their arse.
 
I like the fact that everyone Just goes hate mode as soon as its a game from EA, Sure i know that most of their game are crap and dont tend to work out that great, But RLY ??? .... (To little, to late, * cough * BULLSHIT * cough * ... and all that crap) .... Maxis are actually trying to give people what they want, Offline mode, Patches every freaking month with fixes and other goodies ..... surely not bigger maps, BUT they explained why so yeah .....I only have respect for a firm actually trying to do their best, Just compare Maxis to other game firms and i quickly see someone whos trying and not just taking a dump on gamers ... So, sure EA sux, But Maxis a trying their best :) dont mix em up ^^Does pretty much everything on toms have to evolve around hate :) ???Be a Fucking bit thankful now and then :/
 
A load of BS, the commute feature is slow, crap and buggy. More often than not, you need to wait for half an hour before stuffs actually come through.The game is rather broken, the design could have been great, but the execution? Horrible. Why the hell would you bring a single player game to online only itself is stupid, those guys actually accept it, are stupid and should be fired. The average internet reliability is crap, just accept that, and build something less demanding on the internet, where you have absolutely no control over.
 
As a developer, I hesitate to say it should be easier than .... but couldn't they have just delivered a "local" server build and have the game communicate with that with minimal changes?
 
Wow, they must be REALLY bad programmers if they didn't properly encapsulate their code to allow this change to be made with one or two lines. And even if that were the case, changing hundreds of lines should be pretty easy to automate if you're not an idiot. This tells me that EA charges top dollar for games written by dumb, untalented programmers.
 


You're delusional if you think EA wasn't the ones behind this horrific release.

1. EA published the game. It doesn't matter what the developers want. The publisher wins any disputes, hands-down, especially EA. They are known for slaughtering games because they don't like how the developers want it done. It's all about money to them, and they'll destroy an entire IP so they can get more money or make it harder for those "dirty evil pirates" from stealing from them.

2. Maxis is a wholly-owned subsidy of EA. No matter who wanted to go in this direction, they were an EA employee. The only reason Maxis agreed ("agreed". Heh, good one.) to take the fall is because they are owned by EA, and EA used them as a scapegoat because apparently, it isn't common knowledge that Maxis is owned by them. It was a PR move, nothing more.

3. It's EA.
 
EA will never learn their lesson. They messed up the launch of both Spore and the simpsons game on IOS. Spore's crippling DRM caused it to be one of the most pirated PC games. The simpsons game was a bad launch. It was released a year before Simcity. They had to take it down and relaunch it a few months later because their servers couldn't handle the traffic from the consumers updating their cities. It sounds very familiar to what happened to the simcity launch. I doubt they'll add significant changes to the game, so I still won't buy it.
 
the team had to rewrite the entire system -- which was written in Java
Be afraid, be very afraid....
Do you have any idea how much server code is Java? It's a lot. A lot of the world runs in Java. And this is just a game. If you were going to be afraid, you should have been afraid a LONG time ago."Java is server-side programming language leader in high traffic sites."http://blog.websitesframeworks.com/2013/03/programming-language-statistics-in-server-side-161/#husage
 
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