Archived from groups: alt.games.baldurs-gate (
More info?)
Actually, it turned out a lot easier than all that. I'm in the area
above the spider's nest in the crypts, so daylight won't help me here.
What I finally ended up doing was setting three or four traps in the
hallway where she is, and then I shot a fireball in there. That did
about 19 damage, and then when she ran over the traps they killed her!
She's actually pretty weak without all those spells.
So the Mace of Disruption can't hurt vampires, since it isn't a +2
weapon? Or is it different?
Jonathan Ellis wrote:
> Engage Tanova in melee combat, with a character that is immune to
> level drain - otherwise she drains four levels per hit, rather than
> the vampires' usual two. Give the Amulet of Power (which Aran Linvail
> gave you) to someone who can cast spells, that specialises in *melee
> combat*. That is, Anomen, Minsc or Jaheira - whoever has the best AC.
> (YES, Minsc can cast spells - low-level priest spells, because he is a
> ranger - so he can wear the Amulet. Better still, his Racial Enemy is
> Vampires so he will get bonuses to-hit and to-dam against them.) Try
> and use him to attract the melee attention of all the vampires.
>
> You need +2 weapons to harm ANY vampire.
>
> If you buy the Azuredge Axe from Bernard in the Copper Coronet - it is
> only available *after* investigating the back rooms (so either
> Lehtinan, if you side with him, or Hendak, if you side with him, will
> offer you better prices and a better deal from Bernard the
> storekeeper) - then it can destroy undeads in one hit. It can be used
> for either throwing or melee (throwing is the default: right-click if
> you wish to switch to melee.) Give Minsc a few points in Axes as he
> levels up, as he's the only one in your party who currently uses axes.
>
> (In Bodhi's tomb, hidden in a pool of blood, is a Mace of Disruption
> that can also destroy undeads in one hit. But you can't get there yet
> if you haven't dealt with Mook and then with Aran's next quest after
> that, so that's not an option for now. Bear it in mind for later,
> especially as both Minsc and Anomen can use maces.)
>
> (One strategy, for now, could be to have Anomen wearing the Amulet of
> Power, and engaging the vampires in melee with a +2 weapon or better,
> and having Minsc throwing the Azuredge Axe.)
>
> Buy a license to cast mage spells in the street. (Unless you can take
> on Cowled Wizards and defeat four of them at once: there is one easy
> "cheesy" way to do this, and it involves having a druid of 9th or
> better level in the party to cast a specific spell.) The ability to
> Haste and Stoneskin your party will be invaluable.
>
> Enemy mages like to use Stoneskin and Protection from Magical Weapons.
> The spell to get rid of this is Breach - a 5th-level spell.
>
> BUT, high-level enemy mages ALSO like to use spells that protect
> against offensive spells. Spell Turning, Spell Deflection, Minor Spell
> Turning, Spell Shield. The way to get rid of *these* is the 6th-level
> spell of Pierce Magic.
>
> If your mages are not as high as 12th level, they cannot cast 6th
> level spells even if they have scribed them to their spellbooks.
> HOWEVER... they can read them from a scroll, if the scroll is in one
> of your item quick slots. Make sure to save at least one spare Pierce
> Magic scroll to give to Imoen later, but equip another in your quick
> item slot and read it, if you see "Tanova - Protected by Spell
> Turning".
>
> Beware, you cannot target invisible enemies with spells directly. So
> use True Sight (5th level priest spell, with Jaheira or Anomen to cast
> it - there is NO prohibition against casting cleric spells in the
> street) to dispel Invisibility or Mislead before using Pierce Magic
> against the Spell Turning (if she uses it), then Breach against the
> protection from weapons (if she uses that), then simply batter Tanova
> to destruction with a few hasted fighters.
>
> Another good thing to do, can be to use Animate Dead, the 3rd-level
> cleric spell or 5th-level mage spell. The skeletons are weak, but if
> they can keep your foes occupied (and targetting them instead of you)
> for even a few minutes, it's an improvement. Also, as undeads, they
> are immune to life drain, so if they melee vampires, then the vampires
> can't drain them to "death".
>
> Summoned skeletons last for a long time (8 hours of game time),
> so you can cast them before you need them. Cast it the moment you get
> into the Docks - you are already expecting trouble (Mook, down at the
> docks, is expecting trouble of some sort, otherwise Aran wouldn't have
> sent you essentially as bodyguards), so you have an in-game reason to
> cast Animate Dead a couple of times for a walking escort and
> assistance in fights as soon as you get out into the street in the
> Docks District. The fact that you can use them against Tanova is
> merely a bonus.
>
> Jonathan.
>
>