Hi ! Qustion is technical to understand what is the connections between RAM and vRAM while creating 3d object in any software , 3d max for example .
object in general consists from points that creating poligons , let's talk about most simple polygon which is Triangle
every object that is created in 3d viewport are created in RAM and vRAM in same time? or not ? // in RAM to hold position of points //in vRAM to draw a shell over those points.
is that above statement question wrong correct , it's complicated to even formulate that question ...
when vRAM is not enough and full it's just slowing fps because it cant handle 9m floats in vRAM and ... and I'm lost here
In other words can anyone please clear this a little bit for me ...
object in general consists from points that creating poligons , let's talk about most simple polygon which is Triangle
- 3 points = x,y,z position for each point = 9 float numbers for one Triangle.
- 1 000 000 (Tri) poly object = 9*1m = 9m float numbers. // while creating that 1m poly object it creates that 9 million float numbers in RAM right ?
every object that is created in 3d viewport are created in RAM and vRAM in same time? or not ? // in RAM to hold position of points //in vRAM to draw a shell over those points.
is that above statement question wrong correct , it's complicated to even formulate that question ...
when vRAM is not enough and full it's just slowing fps because it cant handle 9m floats in vRAM and ... and I'm lost here
In other words can anyone please clear this a little bit for me ...