Tekumel by Guardians of Order

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Guardians of Order recently released their version of Tekumel, the classic
game-world by M.A.R. Barker. They have some samples available on their
website, www.guardiansorder.com.

Has anyone given the game a try, yet? I'm curious, but the book is pricy.

Johan Larson
 
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I have not bought this edition, yet. It is much more tempting
than the previous version, but I await some real reviews. Are
you aware of the long history of EPoT, going back before
DnD or even Chain Mail Fantasy supplement? Back in its
origin, the game existed in the rich mind of M A R Barker
and was slowly revealed to those that played with him.
TSR was aware of his games though I do not think they were
part of the Thursday Night Group. TSR was the publisher of
the first edition of EPoT which was more like second generation
FRP even though Dnd was still three little books. The game
has passed through several publishers, most of which are
gone or near so. (It is not anything about EPoT, but it is
like they carry a jinx for their publishers).

The world is quite different compared to other FRP genre.
Some have compared its culture more similar to India 1500
to 2500 years ago. But it is not India and its non-human
character types are very different -- not just a little bigger,
smaller, or other tweaks of humans. (How about 4 arms and 4 legs
with 2 faces?)

Even in the first publiished edition there was a lot of info
aobout the culture. The previous edition was very rich, but
did not carry a good intorduction to those new to the system.
(Don't repeat that to M A R Barker -- it upset him emensely
that some would complain about a system that did not have
character creation rules. This edition was to correct that
fault AND add a lot more. It willl have basic magic rules (which
is not d20), alot about culture, character creation (as started in
sample), religion (no small part of culture), some history (and
improtant pre-history), and 'monsters' of the world -- though
the interactions within the society are a big part of the game.

This is a game for the more mature plays, supporting the societal
challenges in a quite different environment. This is not a high
magic, swords and sorcerers, d20 type world.

$40 for 240 pages may seen a little higher, but it is less that
the cost to do a qualtiy photocopy. This is a small print run
product (think of Harn of C & S). Costs are higher. On the
flip side the quality of the editing of these three is usually
higher than the d20 biggies.

I wait for a real review and for discount copies to appear on
e-bay froom teenagers (with their parents money to spend) who
buy it and then discover it is to different sort of challenge:
No dragons but many many maidens to rescue -- not by sword
but by trickery.

ol Roger
 
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Ibn Tumart <ibnzztumart@gmailzz.com> writes:

>> Those 240 pages are *packed* with detail. Frankly, I think
>> that if the book had been longer it would have made the
>> setting much harder to comprehend. This book provides the
>> *right* amount of detail, unlike previous products which were
>> so dense they were nigh0impossible for newcomers to digest.
>
> Does it use the Tri-Stat system?

It uses a variant of the Tri-Stat system. You can tell it was
built on the system, but there are diffences. The most obvious
change is that there are six stats (I believe) not three.

--
Viktor Haag : Senior Technical Writer : Research In Motion
 
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jdnicoll@panix.com (James Nicoll) wrote in news:d0psia$r64$1
@reader1.panix.com:

> It uses a very heavily modifed Tri-Stat system. One difference
> that leaps to the eye is that they have divided each stat into two,
> so in fact it is a Hex-Stat system.
>

Great, a system designed for witches. Damn satanic games.

--
Marc
 
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"Marc L." <master.cougar@gmail.com> abagooba zoink larblortch
news:Xns96158694C89F7mastercougarhotmailc@207.35.177.135:

> jdnicoll@panix.com (James Nicoll) wrote in news:d0psia$r64$1
> @reader1.panix.com:
>
>> It uses a very heavily modifed Tri-Stat system. One difference
>> that leaps to the eye is that they have divided each stat into two,
>> so in fact it is a Hex-Stat system.
>>
>
> Great, a system designed for witches. Damn satanic games.
>

No, it's obviously the first Amish RPG, based on those Pennsylvanische hex
signs.
 
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"Bryan J. Maloney" <cavaggione@comcast.ten> wrote in
news:Xns9616EE12CFAD1Yarblookie@216.196.97.136:

> "Marc L." <master.cougar@gmail.com> abagooba zoink larblortch
> news:Xns96158694C89F7mastercougarhotmailc@207.35.177.135:
>
>> jdnicoll@panix.com (James Nicoll) wrote in news:d0psia$r64$1
>> @reader1.panix.com:
>>
>>> It uses a very heavily modifed Tri-Stat system. One
>>> difference
>>> that leaps to the eye is that they have divided each stat into
>>> two, so in fact it is a Hex-Stat system.
>>>
>>
>> Great, a system designed for witches. Damn satanic
>> games.
>>
>
> No, it's obviously the first Amish RPG, based on those
> Pennsylvanische hex signs.
>

Oh! Good point.

--
Marc
 
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On Wed, 09 Mar 2005 23:45:42 -0800, Ibn Tumart
<ibnzztumart@gmailzz.com> wrote:

>Would you mind if I asked which game you reviewed? I promise not to
>give you any guff about it.

Nobilis. It's been quite a while, but when I think back on it I get
less motivated to sit for several hours writing a review of a product
I am genuinely enthused about ( as I am with this one) only to be
called a company shill to my (online) face.

Fear not, though! I was nasty back.

>Does it use the Tri-Stat system?

Yes, but it's a version of Tri-Stat that, while remaining basically
compatible with previous products and which retains Tri-Stat's clean,
simple structure, has enough differences that it feels a lot like a
whole new system.
 
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Darren Cleighton wrote:
>
> Nobilis. It's been quite a while, but when I think back on it I get
> less motivated to sit for several hours writing a review of a product
> I am genuinely enthused about ( as I am with this one) only to be
> called a company shill to my (online) face.
>
> Fear not, though! I was nasty back.

Oh, I probably read your review without even realizing it, then! I also
read the message threads for each review (though not entirely, but I do
remember someone was accused of being a shill).

The enthusiasm from those who reviewed and loved the game convinced me
to buy Nobilis, incidentally. And induced in me enough temporary
madness to volunteer running it almost immediately afterward. :)


--
--

The majestic equality of the law forbids the rich as well as the poor to
sleep under bridges, to beg in the streets, and to steal bread.

Anatole France


Comic book reviews: http://ibntumart.blogspot.com
 
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On Thu, 10 Mar 2005 10:04:18 -0500, Viktor Haag <vhaag@rim.com> wrote:

>It uses a variant of the Tri-Stat system. You can tell it was
>built on the system, but there are diffences. The most obvious
>change is that there are six stats (I believe) not three.

That's correct. And since the defining aspect of Tri-Stat is that is
has... ah, three stats, you can make a case that while it's *based* on
Tri-Stat it is, in fact, not a Tri-Stat game.

That's putting a pretty fine point on it, of course, which I'm not
sure is worthwhile.

There are a whole bunch of less obvious changes as well, including a
whole range of (optional) combat maneuvers and tactics, and a magic
system, which, while it may have been built using Tri-Stat Attributes,
is presented from the ground up as a system in its own right. I
myself am not sure how closely it sticks to the regular Tri-Stat
points system/Attributes, and am not particularly inclined to look
into it.
 
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On Sun, 13 Mar 2005 22:36:04 -0800, Ibn Tumart
<ibnzztumart@gmailzz.com> wrote:

>The enthusiasm from those who reviewed and loved the game convinced me
>to buy Nobilis, incidentally. And induced in me enough temporary
>madness to volunteer running it almost immediately afterward. :)

I got to play Nobilis last Orgins, actually. Neat game. I may try
running it at some point, but plans call for Tekumel next. :)