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Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)
I just heard about a game in development called The City of
Metronome, "a unique third person adventure game where sound is your
weapon". http://www.tarsier.se/metronome/
Apparently, it's all about sound. Here are some quotes from their
press release:
"Record and store any sound you can hear. Different sounds have
different properties making them valuable for a wide variety of
tasks."
"Sound based problem solving - Record and replace the sounds of
objects in the world to make them behave differently, combine
recorded sounds to create new functionality and fuse them into
items."
"Can't find the specific sound you need? Create it yourself! Shove a
bookcase down some stairs, throw a rock through a window or simply
annoy someone enough to make them shout at you and then record the
result."
"Fight enemies by using loud and destructive sounds."
"Manipulate and soothe characters by using melodious and seductive
sounds."
"Fool enemies by clever usage of the right sounds at the right time."
The mentions of fighting and sneaking seem to indicate that some of
the gameplay is action-oriented, but it seems interesting. What's at
the website certainly *looks* good and I really like the idea of
basing the game on sounds.
Rikard
I just heard about a game in development called The City of
Metronome, "a unique third person adventure game where sound is your
weapon". http://www.tarsier.se/metronome/
Apparently, it's all about sound. Here are some quotes from their
press release:
"Record and store any sound you can hear. Different sounds have
different properties making them valuable for a wide variety of
tasks."
"Sound based problem solving - Record and replace the sounds of
objects in the world to make them behave differently, combine
recorded sounds to create new functionality and fuse them into
items."
"Can't find the specific sound you need? Create it yourself! Shove a
bookcase down some stairs, throw a rock through a window or simply
annoy someone enough to make them shout at you and then record the
result."
"Fight enemies by using loud and destructive sounds."
"Manipulate and soothe characters by using melodious and seductive
sounds."
"Fool enemies by clever usage of the right sounds at the right time."
The mentions of fighting and sneaking seem to indicate that some of
the gameplay is action-oriented, but it seems interesting. What's at
the website certainly *looks* good and I really like the idea of
basing the game on sounds.
Rikard