The City of Metronome

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I just heard about a game in development called The City of
Metronome, "a unique third person adventure game where sound is your
weapon". http://www.tarsier.se/metronome/

Apparently, it's all about sound. Here are some quotes from their
press release:

"Record and store any sound you can hear. Different sounds have
different properties making them valuable for a wide variety of
tasks."

"Sound based problem solving - Record and replace the sounds of
objects in the world to make them behave differently, combine
recorded sounds to create new functionality and fuse them into
items."

"Can't find the specific sound you need? Create it yourself! Shove a
bookcase down some stairs, throw a rock through a window or simply
annoy someone enough to make them shout at you and then record the
result."

"Fight enemies by using loud and destructive sounds."

"Manipulate and soothe characters by using melodious and seductive
sounds."

"Fool enemies by clever usage of the right sounds at the right time."

The mentions of fighting and sneaking seem to indicate that some of
the gameplay is action-oriented, but it seems interesting. What's at
the website certainly *looks* good and I really like the idea of
basing the game on sounds.

Rikard
 
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Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)

Here, Rikard Peterson <trumgottist@bigfoot.com> wrote:
> I just heard about a game in development called The City of
> Metronome, "a unique third person adventure game where sound is your
> weapon". http://www.tarsier.se/metronome/

That looks interesting. The art style is charming.

I'm trying to figure out the gameplay style from the screenshots. It's
not easy. (The game may be in too early a state to *have* gameplay.)
There are some action-looking scenes, but the characters are more
well-posed and expressive than you generally see in an action-game
engine. But maybe these are cut-scenes.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.
 
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Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)

On 8 Apr 2005 13:33:17 GMT
Rikard Peterson <trumgottist@bigfoot.com> wrote:

> I just heard about a game in development called The City of
> Metronome, "a unique third person adventure game where sound is your
> weapon". http://www.tarsier.se/metronome/
>
> Apparently, it's all about sound. Here are some quotes from their
> press release:
>
> "Record and store any sound you can hear. Different sounds have
> different properties making them valuable for a wide variety of
> tasks."
>
> "Sound based problem solving - Record and replace the sounds of
> objects in the world to make them behave differently, combine
> recorded sounds to create new functionality and fuse them into
> items."
>
> "Can't find the specific sound you need? Create it yourself! Shove a
> bookcase down some stairs, throw a rock through a window or simply
> annoy someone enough to make them shout at you and then record the
> result."
>
> "Fight enemies by using loud and destructive sounds."
>
> "Manipulate and soothe characters by using melodious and seductive
> sounds."
>
> "Fool enemies by clever usage of the right sounds at the right time."
>
> The mentions of fighting and sneaking seem to indicate that some of
> the gameplay is action-oriented, but it seems interesting. What's at
> the website certainly *looks* good and I really like the idea of
> basing the game on sounds.
>
> Rikard
>


Oh, WOW! Now *this* looks interesting! <rubs hands gleefully a la Dr
Fred>

Memories of Loom also spring to mind - few games have the nerve to rely
so heavily on sound based gameplay, given how hard it is to make music
puzzles that people wont hate...
 

Jester

Distinguished
Sep 22, 2003
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Archived from groups: comp.sys.ibm.pc.games.adventure (More info?)

Rikard Peterson wrote:
> I just heard about a game in development called The City of
> Metronome, "a unique third person adventure game where sound is your
> weapon". http://www.tarsier.se/metronome/

This looks intriguing. I'll definitely be keeping an eye on it. Thanks
for the link.

- Jester
--
" "