the economy in WoW?

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I agree with David and Christian is not in touch with the real world. In
the real world we goto auctions and guess what.....The is a standard
practice worldwide that people buy low sell high. How much people are
willing to pay controls the price. Remember WoW at max is a 24 hour
economy.

Welcome to the real world. You have a lot to learn about live if you
believe what you wrote.

"David Carson" <david@eldergothSPAMTRAP.com> wrote in message
news:42af5514$0$1761$c3e8da3@news.astraweb.com...
> Christian Stauffer wrote:
>> No offense, man. But this is something people in RL will get sued for (at
>> least in europe), for it is considered a synthetical increase of prices.
>> I would like to ban blizzard for everyone doing this.
>> Why? It's jacking up economy, and it makes some people rich at all
>> peoples cost. If I have 40g, i can buy all 14 slot containers for 2.80
>> and resell them for 5g. If I do that constantly and make sure noone else
>> buys them at lower price, people will have to buy them from me.
>
> The day Blizzard bans someone for buying an item for x gold, from a
> willing buyer who is happy to accept x gold for it, and then selling it
> for x+y gold, to a willing buyer who is happy to pay x+y gold for it, is
> the day I cancel my subscription. What an absolute disgrace that would be.
>
> You make it sound like someone with enough money can gleefully manipulate
> the market and "force" everyone to pay over the odds for vital goods.
> Well, let me tell you, some people have succeeded, but plenty have failed,
> and being stuck holding hundreds of gold worth of gear that YOU overpaid
> for in an attempt to manipulate the market hurts a LOT more than anything
> bad that a monster can do to your character.
>
> Cheers!
> David...
 
Archived from groups: alt.games.warcraft (More info?)

"David Carson" <david@eldergothSPAMTRAP.com> wrote:

> Christian Stauffer wrote:
>
> The day Blizzard bans someone for buying an item for x gold, from a
> willing buyer who is happy to accept x gold for it, and then selling it
> for x+y gold, to a willing buyer who is happy to pay x+y gold for it, is
> the day I cancel my subscription. What an absolute disgrace that would be.

It's not about a single item, it's about manipulating the market by doing
it on all items of a certain type.

> You make it sound like someone with enough money can gleefully
> manipulate the market and "force" everyone to pay over the odds for
> vital goods. Well, let me tell you, some people have succeeded, but
> plenty have failed, and being stuck holding hundreds of gold worth of
> gear that YOU overpaid for in an attempt to manipulate the market hurts
> a LOT more than anything bad that a monster can do to your character.

It's not hard make a monopol over a certain good. Just camp the AH. Do
it with some friends, and you'll succeed. When I have 1000g, I can jack
up the whole "container economy" if I want to, and easily double my money
in a wheek or two, only by virtually increasing the prices. And if I do
that, I consider myself an asshat.

Chris

--
[WoW] Wildcard - Treehugging Tauren (50) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Wildcard - Treehugging Tauren (29) on DE Proudmoore [PvE]
 
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"Dromiz" <jaltvate@columbus.rr.com> wrote:

> I agree with David and Christian is not in touch with the real world.

Whooot.

> In
> the real world we goto auctions and guess what.....The is a standard
> practice worldwide that people buy low sell high.

If a company controls the whole supply over a certain good, they have
to sell it for an appropriate price. If they make use of their monopoly
over that good, they'll encounter serious problems from the state.
This is a fact. Read the paper if you don't believe me. Or call a
lawyer. I'm not willing to teach you the basics.

> How much people are willing to pay controls the price.

Only if the market is working. The market isn't working anymore if
there's a monopoly. Economics, first class, second lesson.

> Remember WoW at max is a 24 hour economy.

I can sell stacks of heavy leather for 40% of what I could've charged
for 3 months ago. Do you call that a 24 hour economy?

> Welcome to the real world. You have a lot to learn about live if you
> believe what you wrote.

Yes, sure.

Chris

--
[WoW] Wildcard - Treehugging Tauren (50) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Wildcard - Treehugging Tauren (29) on DE Proudmoore [PvE]
 
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Actually it is hard to gain a long term monopoly over a commodity in
the AH. I'll agree that a short term monopoly would not be difficult.
The problem is that artificially raising the price of a commodity will
draw further production/farming of that commodity as other suppliers
attempt to take advantage of the newly inflated rates. As the supply
increases your ability to maintain your monopoly will be strained and
eventually break. When you can no longer maintain your monopoly the
market will correct itself. In fact, over the long term the rate for
said commodity should likely fall below the initial price due to the
much expanded supply chain. The crux of the problem with maintaining
such a monopoly is that the world's resources are not finite. Now,
some commodities will be sufficiantly rare that an effective longer
term monopoly can be maintained, but those items are generally on the
higher end of the game.

The people trying to manipulate the market in this manner are
essentially the day traders of WoW, playing the rises and falls of the
market. Some will make money, some will lose money. How it affects
the average toon depends on the day.
 
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BEING NICE my 1st reaction was a flame you for false statements you keep
making. But then flaming is what a baby would do.

If you do not like the prices on your server ask WoW to move to another. No
need for silly ranting and raving. The 2 servers I am on have no problems
with the AH prices.

I invest in the stock market and have a college degree and not a yaahoo to
the real world. And was ROFT for your lack of understanding of economics.
This AH is just like the world stock market pure and simple. It has not
monopoly at all not even close to one as set in the laws on the planet
earth.

BTW FFXI, EQ, EQ2 and WoW have same pricing issues. FFXI being the most
complex since all 4 AH's have different prices.
 
Archived from groups: alt.games.warcraft (More info?)

> In World of Warcraft, you CANNOT create a "permanent monopoly",
> because there is an infinite supply of EVERYTHING on the Auction
> House, out there in the world for the plucking.

Quite.

By Christian's own definition of monopoly, as an entity that has
absolute control over the supply, I cannot create one because people
will just go out and farm the materials themselves.

That said, a monopoly is not illegal in the United States. Local and
Federal govnernments have even sanctioned them. (Think utilities.) The
illegal act is when you abuse your monopoly in order to drive other
people out of the maket. Quite obviously, I am not doing this. First,
the people that are selling it at a lower cost are getting the full
price they wanted to sell because I'm buying it from them. Second, when
those same people (or others) catch wise and sell it at the same price
I do, it actually helps me to maintain the selling price of the
resources that I'm putting on the market because I'm not being
lowballed.

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
Kemwer - Tauren Warrior (32) on Stormrage [PvE]
 
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"Dromiz" <jaltvate@columbus.rr.com> wrote:

> BEING NICE my 1st reaction was a flame you for false statements you keep
> making. But then flaming is what a baby would do.

So, we can agree on not flaming?

> If you do not like the prices on your server ask WoW to move to another. No
> need for silly ranting and raving. The 2 servers I am on have no problems
> with the AH prices.

I don't have problems with the prices on my server. Where did you read
anything that pointed you to the idea I had problems? Please discuss with
me about the things I wrote, and don't invent new topics for me.

> I invest in the stock market and have a college degree and not a yaahoo to
> the real world. And was ROFT for your lack of understanding of economics.
> This AH is just like the world stock market pure and simple. It has not
> monopoly at all not even close to one as set in the laws on the planet
> earth.

http://www.wordreference.com/definition/monopoly
"Exclusive control or possession of something"

http://www.investorwords.com/3112/monopoly.html
"A situation in which a single company owns all or nearly all of the
market for a given type of product or service."

If I buy all items of a certain type from the AH, I created a short
timed monopoly. If I do it repeatedly, or even camp the AH with
multiple people to do so, I created a permanent monopoly.

I currently have to pay 2.8g for a 14 slot container. If I wanted to
create a monopoly, I'd simply buy them repeatedly and sell them for
5g. Maybe I have to camp the AH to make sure I catch a percentage
large enough to make a monopoly.

Noal wrote he buys all items of a certain type if they're priced
too low, and resells them for a higher price. If there's no
monopoly, why does this work and people buy these items from him,
even though he's pricing them higher then other sellers do?


If I'm wrong, feel free to tell me. But please reference what I
wrote here. Tell me why this example is wrong. Tell me why it isn't
working.

Chris

--
[WoW] Wildcard - Treehugging Tauren (50) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
Wildcard - Treehugging Tauren (29) on DE Proudmoore [PvE]
 
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"Christian Stauffer" <wildcard666@bluewin.ch> wrote in message
news:42b049f6$0$1147$5402220f@news.sunrise.ch...
> "Dromiz" <jaltvate@columbus.rr.com> wrote:
>
>> BEING NICE my 1st reaction was a flame you for false statements you keep
>> making. But then flaming is what a baby would do.
>
> So, we can agree on not flaming?
>
>> If you do not like the prices on your server ask WoW to move to another.
>> No need for silly ranting and raving. The 2 servers I am on have no
>> problems with the AH prices.
>
> I don't have problems with the prices on my server. Where did you read
> anything that pointed you to the idea I had problems? Please discuss with
> me about the things I wrote, and don't invent new topics for me.
>
>> I invest in the stock market and have a college degree and not a yaahoo
>> to the real world. And was ROFT for your lack of understanding of
>> economics. This AH is just like the world stock market pure and simple.
>> It has not monopoly at all not even close to one as set in the laws on
>> the planet earth.
>
> http://www.wordreference.com/definition/monopoly
> "Exclusive control or possession of something"
>
> http://www.investorwords.com/3112/monopoly.html
> "A situation in which a single company owns all or nearly all of the
> market for a given type of product or service."
>
> If I buy all items of a certain type from the AH, I created a short
> timed monopoly. If I do it repeatedly, or even camp the AH with
> multiple people to do so, I created a permanent monopoly.
>
> I currently have to pay 2.8g for a 14 slot container. If I wanted to
> create a monopoly, I'd simply buy them repeatedly and sell them for
> 5g. Maybe I have to camp the AH to make sure I catch a percentage
> large enough to make a monopoly.

That just works in the imagination not in the 'real' world. What would
really happen is you buyout the AH of bags for 2.8g and reprice them at 5g.
Then 10 more bags come to the AH and see your prices all at 5g so they price
at 4g. Now if you want to sell your bags you either lower prices or buyout
10 bags at 4g. Either way you go though eventually your model fails.
Either you keep buying out bags that are just below your sale price or you
lower your prices a little at a time till the price is eventually back to
2.8g.
 
Archived from groups: alt.games.warcraft (More info?)

On Wed, 15 Jun 2005 10:06:25 -0700, in alt.games.warcraft you wrote:

> "Christian Stauffer" <wildcard666@bluewin.ch> wrote in message
> news:42b049f6$0$1147$5402220f@news.sunrise.ch...

>> I currently have to pay 2.8g for a 14 slot container. If I wanted to
>> create a monopoly, I'd simply buy them repeatedly and sell them for
>> 5g. Maybe I have to camp the AH to make sure I catch a percentage
>> large enough to make a monopoly.
>
> That just works in the imagination not in the 'real' world. What would
> really happen is you buyout the AH of bags for 2.8g and reprice them at 5g.
> Then 10 more bags come to the AH and see your prices all at 5g so they price
> at 4g.

That's a good point. However, I'd still buy and relist it. Sure, there is a
steady flow of those bags coming to the AH, but this flow can't satisfy the
growing demand (see beyound).
Of course, it's easier to do the rarer said item is.

> Now if you want to sell your bags you either lower prices or buyout
> 10 bags at 4g. Either way you go though eventually your model fails.
> Either you keep buying out bags that are just below your sale price or you
> lower your prices a little at a time till the price is eventually back to
> 2.8g.

I'd buy them out, every single one of them. When I feel the time has come,
I'll relist them for those aforementioned 5g. What happens now? People
haven't seen 14 slot containers for a long time. If someone wants to sell
his self crafted 14 slot containers for less than 5g at this moment, let
him do it. He'll sell them before me, but he can't satisfy the demand, so
people will start buying my bags.

I see your point. Put I'd still say creating a monopoly in WoW is far from
impossible.

Noal stated in this thread he's selling items for X and selling them for
X+Y. Obviously it's working, because if it wasn't, Noal wouldn't do it
(because I got he's quite a smart guy), and he wouldn't recommend it.

So it's like:
Before: 100 x "Item" in auction house, 1g (for example) each
After: 100 x "item" in auction house, 2g (for example) each

In a working market, supply and demand are the factors for calculating the
prices of goods.
Supply didn't change. It's still 100 pieces. Demand didn't change in the
meantime. Prices doubled. As it's still selling obviously, the market for
this good became corrupted.

Chris

--
[WoW] Wildcard - Treehugging Tauren (50) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 
Archived from groups: alt.games.warcraft (More info?)

> I'd still call it unethical to (try to) manipulate the market
> by doing stuff like this

Do you consider it ethical to drive down the market by flooding the
market with goods and selling them at a substantially lower rate than
others?

If not, why not?

Also, how do you believe fair market prices get set in the first place?

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
Kemwer - Tauren Warrior (32) on Stormrage [PvE]
 
Archived from groups: alt.games.warcraft (More info?)

> Noal stated in this thread he's selling items for X and selling
> them for X+Y. Obviously it's working, because if it wasn't,
> Noal wouldn't do it (because I got he's quite a smart guy),
> and he wouldn't recommend it.

A more complete picture would something along the lines of:

Noal goes to the AH to sell Copper Bars, checks the current listed
price in order to price his goods at the maximum value that will sell
reliably. He finds that Copper Bars are now selling at ~2g/stack. After
a week of this, the market values fluctuates some, but remain unusually
high. During each trip, he checks the selling prices of others. If he
finds others selling them at 1g or less, esp. in large quantities, he
buys them up and resells all of those, along with his own goods, at the
market value that is currently established.

What I'm doing is significantly different than what you've been
describing. What I am doing is buying up the goods that people put on
the market at significantly lower cost and remarketing them in line
with what I, and others, are trying to sell our goods at.

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
Kemwer - Tauren Warrior (34) on Stormrage [PvE]
 
Archived from groups: alt.games.warcraft (More info?)

Christian Stauffer wrote:
> "David Carson" <david@eldergothSPAMTRAP.com> wrote:
>> The day Blizzard bans someone for buying an item for x gold, from a
>> willing buyer who is happy to accept x gold for it, and then selling
>> it for x+y gold, to a willing buyer who is happy to pay x+y gold for
>> it, is the day I cancel my subscription. What an absolute disgrace
>> that would be.
>
> It's not about a single item, it's about manipulating the market by doing
> it on all items of a certain type.

"All items", all of which are being sold by willing sellers for a price
they are happy to accept, and then bought by willing buyers for a price
THEY are willing to accept. I repeat, if Blizzard were to ever say that
people weren't allowed to make trades where both parties found the price
acceptable, it would be a disgrace.

>> You make it sound like someone with enough money can gleefully
>> manipulate the market and "force" everyone to pay over the odds for
>> vital goods. Well, let me tell you, some people have succeeded, but
>> plenty have failed, and being stuck holding hundreds of gold worth of
>> gear that YOU overpaid for in an attempt to manipulate the market
>> hurts a LOT more than anything bad that a monster can do to your
>> character.
>
> It's not hard make a monopol over a certain good. Just camp the AH. Do
> it with some friends, and you'll succeed. When I have 1000g, I can jack
> up the whole "container economy" if I want to, and easily double my money
> in a wheek or two, only by virtually increasing the prices. And if I do
> that, I consider myself an asshat.

Because on your server there are no tailors and no mobs that drop cloth,
apparently? The main result of such an effort is:

* impatient people spend more money
* some of the extra spending goes to the guy who made the RISKY
investment in trying to corner the market
* a LOT of the extra spending goes to all the tailors who said "wtf? the
price of silk bags just tripled" and headed for Scarlet Monastery to
stock up on supplies of silk.

I'm really failing to see the problem, or why any of the three parties
are "asshats".

Cheers!
David...
 
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Christian Stauffer wrote:
> http://www.wordreference.com/definition/monopoly
> "Exclusive control or possession of something"
>
> http://www.investorwords.com/3112/monopoly.html
> "A situation in which a single company owns all or nearly all of the
> market for a given type of product or service."
>
> If I buy all items of a certain type from the AH, I created a short
> timed monopoly. If I do it repeatedly, or even camp the AH with
> multiple people to do so, I created a permanent monopoly.

Christian, I've said this in my reply to your reply to me, but I'll say
it again because it's so important.

In World of Warcraft, you CANNOT create a "permanent monopoly", because
there is an infinite supply of EVERYTHING on the Auction House, out
there in the world for the plucking.

Camp the AH and buy all the runecloth bags? People head for the
Plaguelands and farm the newly overvalued runecloth.

Camp the AH and buy all the mithril ore? People take their characters
out on mining runs to sell more mithril to the guy going crazy snapping
it all u.

Camp the AH and buy all the wool? Everyone in the Stockades is hugely
endangered.

The only capital you need is a character capable of getting the goods,
and most of the people playing have a high level character. The only
labour you need is playing the game, which is hopefully what you're
logged on for.

> I currently have to pay 2.8g for a 14 slot container. If I wanted to
> create a monopoly, I'd simply buy them repeatedly and sell them for
> 5g. Maybe I have to camp the AH to make sure I catch a percentage
> large enough to make a monopoly.
>
> Noal wrote he buys all items of a certain type if they're priced
> too low, and resells them for a higher price. If there's no
> monopoly, why does this work and people buy these items from him,
> even though he's pricing them higher then other sellers do?
>
> If I'm wrong, feel free to tell me. But please reference what I
> wrote here. Tell me why this example is wrong. Tell me why it isn't
> working.

Because (a) the price he's charging is still one at which people find a
14-slot bag to be a worthy investment, and (b) it's still cheap enough
that people don't want to be bothered farming 25 runecloth and hollering
for a tailor to make them one.

If you insisted on camping the AH to lock the price at 5g, most of the
money would go to enterprising tailors who listed the bags at 4g99s to
undercut you.

Cheers!
David...
 
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"David Carson" <david@eldergothSPAMTRAP.com> wrote:
> Christian Stauffer wrote:
>> http://www.wordreference.com/definition/monopoly
>> "Exclusive control or possession of something"
>>
>> http://www.investorwords.com/3112/monopoly.html
>> "A situation in which a single company owns all or nearly all of the
>> market for a given type of product or service."
>>
>> If I buy all items of a certain type from the AH, I created a short
>> timed monopoly. If I do it repeatedly, or even camp the AH with
>> multiple people to do so, I created a permanent monopoly.
>
> Christian, I've said this in my reply to your reply to me, but I'll say
> it again because it's so important.
>
> In World of Warcraft, you CANNOT create a "permanent monopoly", because
> there is an infinite supply of EVERYTHING on the Auction House, out
> there in the world for the plucking.
>
> Camp the AH and buy all the runecloth bags? People head for the
> Plaguelands and farm the newly overvalued runecloth.
>
> Camp the AH and buy all the mithril ore? People take their characters
> out on mining runs to sell more mithril to the guy going crazy snapping
> it all u.
>
> Camp the AH and buy all the wool? Everyone in the Stockades is hugely
> endangered.
>
> The only capital you need is a character capable of getting the goods,
> and most of the people playing have a high level character. The only
> labour you need is playing the game, which is hopefully what you're
> logged on for.
>
>> I currently have to pay 2.8g for a 14 slot container. If I wanted to
>> create a monopoly, I'd simply buy them repeatedly and sell them for
>> 5g. Maybe I have to camp the AH to make sure I catch a percentage
>> large enough to make a monopoly.
>>
>> Noal wrote he buys all items of a certain type if they're priced
>> too low, and resells them for a higher price. If there's no
>> monopoly, why does this work and people buy these items from him,
>> even though he's pricing them higher then other sellers do?
>>
>> If I'm wrong, feel free to tell me. But please reference what I
>> wrote here. Tell me why this example is wrong. Tell me why it isn't
>> working.
>
> Because (a) the price he's charging is still one at which people find a
> 14-slot bag to be a worthy investment, and (b) it's still cheap enough
> that people don't want to be bothered farming 25 runecloth and hollering
> for a tailor to make them one.

Thanks for your explanations (and those from all the other folks).

I'd still call it unethical to (try to) manipulate the market by doing
stuff like this. However, I agree with you folks that
a) it's hard to keep it up for longer than a short time
b) there's a certain risk involved

Chris

--
[WoW] Wildcard - Treehugging Tauren (50) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 
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"Noal McDonald" <dharzhak@my-deja.com> wrote:

>> I'd still call it unethical to (try to) manipulate the market
>> by doing stuff like this
>
> Do you consider it ethical to drive down the market by flooding the
> market with goods and selling them at a substantially lower rate than
> others?

Sure. Higher supply, same demand -> Lower prices. Most usual thing in
the world.
This starts to not be ok anymore when someone sells his goods for less
than what he payed for them only to keep him as seller attractive, but
this is something that wouldn't happen in WoW.

> If not, why not?

No "not".

> Also, how do you believe fair market prices get set in the first place?

Supply and demand.
If there are 20 people selling something only 10 people want to buy,
prices will decrease. However, they won't fall under a certain treshold,
where it's not worth to put them to the AH in the first place.

> Regards,
> Noal

Chris

--
[WoW] Wildcard - Treehugging Tauren (50) on EN Sunstrider [PvP]
Lonewalker - Striding Tauren (15) on EN Sunstrider [PvP]
Jazrah - Brutal Troll (16) on EN Sunstrider [PvP]
Jivarr - Charming Troll (12) on EN Sunstrider [PvP]
 
Archived from groups: alt.games.warcraft (More info?)

>> Do you consider it ethical to drive down the market by flooding the
>> market with goods and selling them at a substantially lower rate than
>> others?
>
> Sure. Higher supply, same demand -> Lower prices. Most usual thing
> in the world.

So, it's okay to deliberately drive down the prices of goods, but not
okay to deliberately drive them up? Keep in mind that driving down, not
up, prices discourages competition because there's less incentive to
produce the goods.

I wanted you to understand that market manipulation in order to deflate
prices is just as ethical or inethical as driving them up.

Regards,
Noal

--
Dharzhak - Night Elf Druid (60) on Stormrage [PvE]
Kemwer - Tauren Warrior (34) on Stormrage [PvE]
 
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Christian Stauffer ytrede sig i
<42b26d6b$0$1159$5402220f@news.sunrise.ch> med dette:

>"Noal McDonald" <dharzhak@my-deja.com> wrote:
>
>>> I'd still call it unethical to (try to) manipulate the market
>>> by doing stuff like this
>>
>> Do you consider it ethical to drive down the market by flooding the
>> market with goods and selling them at a substantially lower rate than
>> others?
>
>Sure. Higher supply, same demand -> Lower prices. Most usual thing in
>the world.
>This starts to not be ok anymore when someone sells his goods for less
>than what he payed for them only to keep him as seller attractive, but
>this is something that wouldn't happen in WoW.
>
>> If not, why not?
>
>No "not".
>
>> Also, how do you believe fair market prices get set in the first place?
>
>Supply and demand.
>If there are 20 people selling something only 10 people want to buy,
>prices will decrease. However, they won't fall under a certain treshold,
>where it's not worth to put them to the AH in the first place.

I actually have seen stuff sold for less than vendor price, but it's
very rare.

I guess it's when people has typed a wrong number, so it's not done
intentionally.

At first when I started to use the AH, I was surpriced of what some
items could be sold for, especially items that are easy to gather. Then
I gave it some thought, and most of those items can be of use for all
levels, so it's actually more a question on how long time it takes to
gather them.

Your level doesn't really matter when it comes to catching Oily
Blackmouth or Firefins, the drop rate is the same with a fishing skill
above 100-150 (at 75, the droprate for Oily Blackmouth are at 12-13% and
at 150 it raised to 18% - catching 20 of them will bring your lvl to 150
or close). Thus 1 hour spend at fishing, must be compared to 1 hour of
grinding or questing.

A level 40+ can easily make more than 3g in one hour and gain XP, so a
lot of people prefer to do that, and then go buy the fish.

When people starts getting gredy, and charges to much for the items, the
buyers just go get it themself.

There are rare exceptions, like the wool cloth for the faction
reputation quest. Took me 10 min to gather a stack of 20, yet I got 2g
for it at AH, this however will change again.
--
Allan Stig Kiilerich Frederiksen
"When you try to change a mans paradigm, you must keep in mind that he
can hear you only through the filter of the paradigm he holds."
-Myron Tribus
 
Archived from groups: alt.games.warcraft (More info?)

Noal McDonald wrote:
>>>Do you consider it ethical to drive down the market by flooding the
>>>market with goods and selling them at a substantially lower rate than
>>>others?
>>
>>Sure. Higher supply, same demand -> Lower prices. Most usual thing
>>in the world.
>
>
> So, it's okay to deliberately drive down the prices of goods, but not
> okay to deliberately drive them up? Keep in mind that driving down, not
> up, prices discourages competition because there's less incentive to
> produce the goods.
>
> I wanted you to understand that market manipulation in order to deflate
> prices is just as ethical or inethical as driving them up.

To put it another way, driving a price down *is* driving the price up.
For example, if you drive the price of fish in gold down, that means you
are driving the price of gold in fish up.

They are the same.
 
Archived from groups: alt.games.warcraft (More info?)

As much as I do not wish to bore you, I've had the unpleasantness of
completing an economics degree, and soon to finish a law degree 🙂

You are far from correct. No one can have a monopoly on the WoW AH's as
there are no artificial or even natural barriers to entry or exit from the
AH.

Simply put, if somone 'corners the market' and buys up all 14 slot
containers, then jacks up the price, it will not take long for others to
undercut him.

Thus the market will balance towards equilibrium 🙂