the end of graphics cards?

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
You are kidding yourself if you think we've reached a point where games look nearly perfect. We aren't even close to being at a point where we wouldn't notice visual improvements. We do keep getting closer, but unless you are watching a cutscene, nothing looks real. You can easily see it is all rendered, and we aren't close to Pixar quality either.

People have been bring this up for many years. The reality is, the more power the developers get, the more they use it. So what if we can reach 100 FPS on the top in hardware, if hardware doubled, the same dev's would find something to put that power to use.
 
True, and it's only logical, because the timeline is so short. Look at Crysis. The entire game is only around 2 days, or three, or four at most. In all that time, the player doesn't even drink a drop of water. What, you expect such a game to go on for months? The in-game timeline is very limited in these kinds of games. How long can the actual time be?
I remember, when I was 10, we used to measure time taken to beat a game in months - "I beat that game in three months", with half an hour to an hour of gameplay at most in a day. So it comes to the same amount of gameplay hours - it's no new thing.
 
You could argue that the short timeline should be reflected in short gameplay (dont actually recall crysis4 but crysis3 was short).
But honestly, if you had people rendering all that pretty landscape, guns sounds etc. Then asked me like 60EUR for a copy.

Did you make it short so id have to go buy a new game soon? or you just plain ran out of plot twists and ran with what you had?

Am i being unreasonable? i payed the same for farcry more than once, even that africa dodgy one had more playtime vs price. So whats with this industry?
You can spend millions on voice actors, rendering, commercials, boxes, posters etc but hiring a couple of 8 year old kids to come up with some Michael Bay like action story is just too expensive?

also i recall crysis3 more like 6 hours than 12
 


Crysis games are run and gun. All the action comes in at a very quick pace, and there is no repeating anything. You never go through the same terrain twice, you don't stop and talk to people hardly at all. It is all action. It takes a lot more effort to expand that type of game than an RPG, or a FPS game with RPG elements, such as Far Cry 2 and on (1 was a standard FPS game). In Far Cry 2 and on, you travel the same landscapes a lot. You talk to people, you buy and purchase weapons and you watch story driven cutscenes.

They are different, but I recall a play through of Crysis being closer to 15 hours. Of course I played on hard, and I didn't just run through every combat situation, and instead played more like a sniper.

And Crysis was built more to sell their game engine, more than the game itself. Most the money poored into the game was for the engine.
 
Farcry1 was long, red faction1 and halflife was even longer and all replayable. Run and gun or not, if developers want my money, i want a reasonable return in game time. Btw crysis isnt the horror example i just cant come up with the name of that 2½hrs overpriced thing ca 2005.