The Evil Within Goes Gold, Recommended Specs Revealed

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As far as the large space needed, I'm guessing that the PS3 and Xbox versions are very watered down because of the specs of the systems, but I could be wrong. In any case, 40GB is hardly anything to worry about for the average PC gamer. I have a 512GB MX100 SSD (Well I DID, had to RMA for a new one), as well as a 1TB Western Digital HDD. Regular HDD's are so cheap these days, so let's not worry about space. However, when it comes to needing upwards of 400+ US Dollars worth of Retail GPU Power (I say Retail because you can get them cheaper if you can find people who can't return because out of return period, but still want to sell it because they don't need it.. Personally I got my R9 290 from someone who "said" they only opened the box. It works fine and it cost me $100 less. Kind of wish I went for the GTX 770 though because of these drivers being a bit flawed but hopefully AMD will fix that for me.

4GB VRam is ridiculous. Unless those are the specifications for super duper uber crazy hardcore ultimate freaking insane spectacular mode, then they need to work on their game, else I'm not purchasing it.

As far as uncompressed files, I can understand an increase... but 33GB worth?

I honestly think (this is my opinion) that game developers need to stop worrying so much about looks (Crysis 3 visuals are more than enough for my lifetime) and focus more on performance and features and storylines and etc. I honestly do not care if the game looks like real life... it's a game and I'd rather it look like a game rather than experience first hand what it's like to kill a seemingly real person. I want to play games because they have a good storyline and have awesome characters... Like Metal Gear Solid. Granted most of their PC ports are crap, but the games themselves (especially MGS1) are classics to me and I will always love playing them (and the graphics are not anywhere near todays standards.. except for MGS5 that hasn't even come out yet).
 


I agree with the fact that it is compressed verse non-compressed is the reason for the space difference. If you have ever played a game that is highly compressed, like Doom 3 was, you will experience long load times. This is even on an SSD. So my guess is they are using the uncompressed versions to try to speed up loading times between maps and between checkpoints. Unless this game is a major graphical and technological breakthrough there is no need for it's size. I touched on this in the very first post to this comment section.
 


In this case they should at the very least include the option for a compressed download. Sure it would be more work, but it would help those with limited hard drive space... Of course it's just us buying the game that matters. What we do after that isn't really important to them.
 


I must disagree with you on the HDD/SSD space required. Now don't get me wrong, I have 1x 60GB, 1x 120GB SSD's, 1x 1TB and 1x 500GB HDD but I have over 600GB of games totalling around 80 so far. Now for one game to take up 41 GB after install would take up 8% of space that all my games already take up. That is equivalent to around 8 -10 games depending.

maybe that will will put it in perspective for you.

I also have other things that take up lots of room also like pics, music and movies. 40+ GB is a lot of space when you actually think about it. the largest game I have right now is 13 GB total. this is almost 4 times that space.
 


They are both equally ridiculous. However, 4GB VRam costs more than most of the i7's (not including top-end), so it stands out more. Too bad VRam isn't like normal RAM where you can just add on modules to the card when you need more... That is the future 😛
 
Can't help feeling these games cropping up with ridiculous file sizes are a deliberate lack of texture compression to deter piracy.

Unfortunately it also deters standard digital downloads 🙁

As for 4GB VRAM, crock. This is especially worrying considering their caveat:

"We do not have a list of minimum requirements for the game. If you’re trying to play with a rig with settings below these requirements (you should plan to have 4 GBs of VRAM regardless), we cannot guarantee optimal performance."

That sounds like an admittance of piss poor optimization if ever I heard it.
 


I'd prefer "has release date changed before release due to developers caring about PC gamers and not throwing us out." with the current information...
 
On one hand I'm glad to see new games justify having a high-end gaming PC. On the other hand, I have to wonder how successful this game will be if the Steam Hardware Survey is anything to go by.

It's very suspicious to me that they stress that it *requires* 4 GB of VRAM without any caveats about resolution or specific detail settings. If it requires 4 GB at 1440p+, it won't need that much at 1080p. If it requires 4 GB at 1080p, then it needs more for higher resolutions. One way or another, its inaccurate.
 
Crap. Just when I'm really getting into PC gaming AND upgrading my rig, this comes out. Getting an i5 4690K and GTX 770 2GB - how the hell is this combination not enough?

Something seems a bit off if you ask me.
 
yeah 4 gig vram is excessive. most 4K renders don't even demand that. I suppost there is a glimmer if light,,, there are the "recommended" specs... so what do you really need?
 
About the VRam, i hope they refer to Total Available Graphics Memory that you can see from (right click on desktop, change resolution, advanced settings , adapter tab)
 
Funny how the russians can make Metro Last Light use under 1gig of video RAM at any time running at 2560x1440 and these guys require 4gb? lol...
 
Wow. I'm surprised how many PC owners don't understand that, as the years go on the requirements go up. It has nothing to do with being un optimized. Yes, Watchdogs ran poorly on titans with 6Gb hence THAT game being un optimized. The sad fact of the matter is if your running with 2012/2014 hardware most likely your going to have to upgrade next year, IF u want to continue MAXING games out. 2 or 3 Gb will run future games on medium or high just fine. 2015 IS TRUE NEXTGEN!!! 290, 290x, 970, 980, and vender aftermarkets can get u at 4Gb np. Next year is DX12. High end titles like Star Citizen, Witcher 3, P.T. AKA the new Silent Hill (go watch that), and check out some of the new unreal 4 engine demos that new games will be using and you'll soon realize that TRUE nextgen is right around the corner and yes an upgrade WILL be necessary if you want to continue maxing games out. Just an example, Battlefield 4 came out in 2013 and required 3Gb... Guys, were going into 2015, 4Gb isn't mind blowing. Don't get me started on hard drive space, storage is cheap.
 
S-Domain (sry, I can't seem to quote you).

The point people are trying to make is that yeah, some of us have hardware that can run that shit on ultra flawlessly at 60+ FPS, but just how many of us are there?

Most people have shitty machines they bought pre-built at Wallmart or whatever. Why do you think MMORPGs (most MMOs actually) have low system requirements? It's exactly because of most people's outdated machines (you can't just tell me with a straight face that Wallmart or whatever PCs aren't obsolete pieces of shit.) can't run anything better.

Take laptop people for example. Most of them have integrated graphics.

So yeah, a game with these requirements (if they're actually accurate) will be utterly unplayable on MOST PCs in the world. So what exactly will their PC-based customer base be? 5000 people?

Please, they're embarrassing themselves and make the PC gaming industry look like a bunch of toddlers wanting to play with the latest tech when they can't even properly use the tech they have right now.
 
S-Domain (sry, I can't seem to quote you).

The point people are trying to make is that yeah, some of us have hardware that can run that shit on ultra flawlessly at 60+ FPS, but just how many of us are there?

Most people have shitty machines they bought pre-built at Wallmart or whatever. Why do you think MMORPGs (most MMOs actually) have low system requirements? It's exactly because of most people's outdated machines (you can't just tell me with a straight face that Wallmart or whatever PCs aren't obsolete pieces of shit.) can't run anything better.

Take laptop people for example. Most of them have integrated graphics.

So yeah, a game with these requirements (if they're actually accurate) will be utterly unplayable on MOST PCs in the world. So what exactly will their PC-based customer base be? 5000 people?

Please, they're embarrassing themselves and make the PC gaming industry look like a bunch of toddlers wanting to play with the latest tech when they can't even properly use the tech they have right now.
 
Another wrong thing, 4GB ram and 4GB of VRAM? If you use 4GB of VRAM you need much more system memory to not overload it.
 


I understand what your saying. People with laptops and walmart computers WILL be able to play the game on low to medium probably, but at the same time, you can't expect paying 500 at walmart to max games out. Even the guy with the 680 on this thread had 4Gb and how old is that card. 4Gb is to MAX the game out. 2Gb for high settings probably, 1Gb for medium settings and integrated for low settings. If everyone was fine with integrated (720P on low), then what would be the point of developers making games for people who spend the money on more horsepower?
 
I still don't know what to think of it; an insane asylum is just so cliché now that it feels like a joke every time a new survival horror game comes out claiming to be so original, when it's yet another asylum or abandoned hospital. Someone with a safe on his head doesn't really provide me with enough of an extra hook to tempt me into trying it, and these system requirements pretty much guarantee that I won't.
 
Looks like I'm the only one that is happy for pushing envelope and higher texture resolutions and variance that 4gb vram brings to the table.
 
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