[SOLVED] "The Last of Us - Part 1" crashes at startup ?

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Hi, installed this game, one time it launched but around 30% shader compiling it freezed and crashed to desktop, eventviewer shows 0xc0000005 error code
after that game crashes right after coin animation
tryed wiping dx shader cache and radeon shader cache without any success, game still shows 30% shader compiling progress then crash, eventho it was reseted
uninstalled it, installed it fresh and about same behaviour, but just it crashed on 26% shader compiling progress now and refuses to even enter main menu

can somebody analyze memory dump for me? :) quick look it shows nullpointer (NULL_CLASS_PTR_READ)
https://1drv.ms/u/s!AipaiVibgFNwgZVtN6DDiY5xXa6dRQ?e=ls2nWY
 
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odd, this is after fresh install shader compiling on first try freezed and crashed on around 30%, on second try it crashed while in game on roughly 26%, keep in mind that after install game work until it crash, then impossible to enter game without reinstalling

game is smooth to play even during shader compiling...you could see from mine posted image that both cpu and gpu have reserves for compiling shaders


btw updated radeon drivers which mentions optimisations for last of us and shader compiling finally finished without crashing (4hrs caching shaders and 6 reinstalls xD)

but im not entirely sure if radeon drivers solved that, switched to no DRM version to move away from steam (rune)
Well it's common sense to use the latest...
I really don't get why publishers are so anxious to force their dev teams to adhere to unrealistic deadlines instead of making SURE their titles are ready for launch. They should know it can cause launch disasters that make many want to not trust preordering or buy at full price within a month or so of release.
ye, lots of games are just rushed, on EA its common for years
meanwile playing dead island 2 with zero issues, delayed release isnt an issue if it works from day one
 
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