I highly doubt most people are going to spend hours researching the finer details of every setting in a game with 10+ settings in one section.... fast messy example.It's not complicated a five minute google search will tell you want you need to know. I know we live in a world where everything is 140 words or less, but effort in equals effort out.
That might work at the moment.... but for how long? Just as 4GB was obsoleted just two years ago 6GB can be easily obsoleted within the next few years... I assume once the PS5pro level games start appearing though I am kinda confused as to why they did not just do the PS6 already, maybe they know something we don't or they just don't think the hardware will be affordable enough.Here is the bottom line for managing around entry level cards, which anything with a 128-bit memory bus is going to be. First is that things like DLSS/MFG eat up 1.5GB+ alone, disable those. Upscaling is fine but frame gen, like anything "AI" related is very memory intensive to start with. Second is that you need to ensure you are on high or less, or really just set it to high and if you are getting micro stuttering, reduce texture size one notch and it'll stop. While there are other things in VRAM, generally speaking texture size = VRAM usage.
And that's it, that will get pretty much every game out there running on a card with 8GB or less of VRAM. I know this because downstairs I have a 3050 LP (6GB) that does everything at 1080p medium upscaled to 2160p. If I can get that little 75W card working then people should have no problem getting their entry level 4060, 5060 and 7060 8GB working just fine.
Just as on 4GB now you can at lowest settings not get much to run in many games.... the same will soon enough be true to 6GB which has implications for 8GB.
Personally I think game devs want to obsolete 1080p as soon as they can.... increasingly what we are getting is blurry hazy messes even at highest settings because everyone and his brother is increasingly kinda ignoring the resolution and optimizing for 1440p and up.....
Agreed.I honestly don't think the xx60 TI 128-bit should even exist, but nVidia is playing games with model numbers to milk more money so whatever.