Hi all,
To this day I have still not been able to run Far Cry 5 smoothly without some very annoying stutter, nor the DLC/spinoffs from it inlcuding New Dawn. Not only these I can include Far Cry 4 in this matter as well. For the record Far Cry Primal for whatever reason ran very smoothly - both on my old and current PC.
Previously I was running an 17 3770k and a GTX 970 and it did me well for a good number or years. Since then I have upgraded and currently my specs are as follows:
OS: Windows 10 Pro
MAINBOARD: Gigabyte Aorus Z390 Elite
CPU: i5 9600k OC @ 4.6ghz all cores
RAM: 32GB G-Skill ripjaw @ 3200 mhz Dual channel
VIDEO CARD: Gigabyte Windforce RTX 2080
MOUSE: Logitech gaming 300s
MONITOR: AOC G2460PG G-Sync
HDD: Samsung Evo 850 Pro
Even with this setup, which is not top of the line but respectable, really should be able to run this game with excellent results. And thats true if I only consider fps as my main measure. But its the constant little stutters that never cease in this game that just down right ruin the experience and has made me not want to play still 2 years after its release.
Now however i'm in a position where I am seriously thinking of handing this PC off to family and starting from scratch building a new PC. Not solely for Far Cry 5 but definately want to build it having it in mind as one of the first games I want to play and finish without all that horrible stutter.
The stutter in question has been well documented in many many forums online and video upon video in Youtube documenting the issue. To summize the stutter I experience is as follows:
Actually 1 and 2 are the same stutter because when NOT in a mission but just free roam, when each and every single item are collected from the world the game is making an autosave hence the stutter - this is exacerbated when items are grouped together and picking up 5-6 items all in a second or so the game becomes a stutterly mess.
Interestingly, when you are in a mission, the game does not autosave and when picking up items. The stutter from collecting items does not manifest, atleast from what I have tried just recently when starting a new game and completing the first several objectives on the tiny island before the rest of the map is opened to the player. I tested this by collecting materials placed in the world as well as shooting arrows at the ground and collecting them again. No stutter.
Now. From my own research I have found there may be some hardware solutions that may be able to brute force the issue with superior hardware. As the below video from Gamer Nexus concludes, CPU's with 6 or less cores/threads have a lot of trouble running the game without demonstrating stutter. With my current CPU being the 9600k as being reviewed in this video and benchamarked with Far Cry 5, I can reproduce the stutter at will that they had experienced and demonstrated in their video.
View: https://www.youtube.com/watch?v=F92byoMgptU&t=4s
Secondly, because of the nature of the stutter, primarily being that it occurs when the game is autosaving, has made me think there is a problem when reading/writing to the hard drive. Really though with the game being installed currently on my SSD, I can't in my right mind say this can be a cause for the stutter. But we can only guess, maybe the code for autosaving has been written poorly - not optimised and so on. I would really like to know if someone has ran this game on a NVME drive and how the game performed.
I have also heard which makes sense - that because the autosave is so aggresive, meaning the game is constantly auto saving as statistics are constantly being tracked and uploaded to Ubisoft servers so they can make infographics. Statistics such as arrows shot, number of people being saved, animals skinned and so on etc.. So because all this is constantly being uploaded to Ubi servers makes sense for stutters like this to occur.
Lastly, I was watching another video today from Digital foundry, (video below @ 3:40) and there was a comment that the game is quite memory bandwidth bound, and any video card that has a 256bit memory bus configuration (including my previous GTX 970 and current RTX 2080) simply can't handle the game's need's efficiently. Now ofcourse their video was about running the game at 4k 60fps and I am simply trying to run the game at 1080p, but non the less it has me thinking.
View: https://www.youtube.com/watch?v=XuoZqb6BDc4
I would like to make a call for anyone out there still playing or have Far Cry 5 or its related games, installed on thier PC and who were honestly able to play the game without the stutter, upload a small 3-5 minute 60fps video showing the frametime graph on screen. Showing the frametime graph is crucial as Youtube for example is not the best for smooth video playback recorded at 60fps so, the frametime graph make spikes much easier to detect.
I really want to be proven wrong, that it is possible to run the game without these stutters. Whether the problem lies in not having enough CPU cores/threads, or a video card with a high memory bus configurtion (384bit) I want to hear from all and anyone who has honestly had a better result then I ever did. All are most welcome to reply, but I'll only consider those who have the video evidence to prove it.
Thank you all for reading.
To this day I have still not been able to run Far Cry 5 smoothly without some very annoying stutter, nor the DLC/spinoffs from it inlcuding New Dawn. Not only these I can include Far Cry 4 in this matter as well. For the record Far Cry Primal for whatever reason ran very smoothly - both on my old and current PC.
Previously I was running an 17 3770k and a GTX 970 and it did me well for a good number or years. Since then I have upgraded and currently my specs are as follows:
OS: Windows 10 Pro
MAINBOARD: Gigabyte Aorus Z390 Elite
CPU: i5 9600k OC @ 4.6ghz all cores
RAM: 32GB G-Skill ripjaw @ 3200 mhz Dual channel
VIDEO CARD: Gigabyte Windforce RTX 2080
MOUSE: Logitech gaming 300s
MONITOR: AOC G2460PG G-Sync
HDD: Samsung Evo 850 Pro
Even with this setup, which is not top of the line but respectable, really should be able to run this game with excellent results. And thats true if I only consider fps as my main measure. But its the constant little stutters that never cease in this game that just down right ruin the experience and has made me not want to play still 2 years after its release.
Now however i'm in a position where I am seriously thinking of handing this PC off to family and starting from scratch building a new PC. Not solely for Far Cry 5 but definately want to build it having it in mind as one of the first games I want to play and finish without all that horrible stutter.
The stutter in question has been well documented in many many forums online and video upon video in Youtube documenting the issue. To summize the stutter I experience is as follows:
- stutter when collecting item and materials from the world and arrows shot from yourself and picking them up again.
- Stutter when autosaving - the game has a very aggresive autosave feature. Each time the game autosaves you can see 3 small dots in the top right of the screen flash a couple times.
- Other stutters just happening at random.
Actually 1 and 2 are the same stutter because when NOT in a mission but just free roam, when each and every single item are collected from the world the game is making an autosave hence the stutter - this is exacerbated when items are grouped together and picking up 5-6 items all in a second or so the game becomes a stutterly mess.
Interestingly, when you are in a mission, the game does not autosave and when picking up items. The stutter from collecting items does not manifest, atleast from what I have tried just recently when starting a new game and completing the first several objectives on the tiny island before the rest of the map is opened to the player. I tested this by collecting materials placed in the world as well as shooting arrows at the ground and collecting them again. No stutter.
Now. From my own research I have found there may be some hardware solutions that may be able to brute force the issue with superior hardware. As the below video from Gamer Nexus concludes, CPU's with 6 or less cores/threads have a lot of trouble running the game without demonstrating stutter. With my current CPU being the 9600k as being reviewed in this video and benchamarked with Far Cry 5, I can reproduce the stutter at will that they had experienced and demonstrated in their video.
Secondly, because of the nature of the stutter, primarily being that it occurs when the game is autosaving, has made me think there is a problem when reading/writing to the hard drive. Really though with the game being installed currently on my SSD, I can't in my right mind say this can be a cause for the stutter. But we can only guess, maybe the code for autosaving has been written poorly - not optimised and so on. I would really like to know if someone has ran this game on a NVME drive and how the game performed.
I have also heard which makes sense - that because the autosave is so aggresive, meaning the game is constantly auto saving as statistics are constantly being tracked and uploaded to Ubisoft servers so they can make infographics. Statistics such as arrows shot, number of people being saved, animals skinned and so on etc.. So because all this is constantly being uploaded to Ubi servers makes sense for stutters like this to occur.
Lastly, I was watching another video today from Digital foundry, (video below @ 3:40) and there was a comment that the game is quite memory bandwidth bound, and any video card that has a 256bit memory bus configuration (including my previous GTX 970 and current RTX 2080) simply can't handle the game's need's efficiently. Now ofcourse their video was about running the game at 4k 60fps and I am simply trying to run the game at 1080p, but non the less it has me thinking.
I would like to make a call for anyone out there still playing or have Far Cry 5 or its related games, installed on thier PC and who were honestly able to play the game without the stutter, upload a small 3-5 minute 60fps video showing the frametime graph on screen. Showing the frametime graph is crucial as Youtube for example is not the best for smooth video playback recorded at 60fps so, the frametime graph make spikes much easier to detect.
I really want to be proven wrong, that it is possible to run the game without these stutters. Whether the problem lies in not having enough CPU cores/threads, or a video card with a high memory bus configurtion (384bit) I want to hear from all and anyone who has honestly had a better result then I ever did. All are most welcome to reply, but I'll only consider those who have the video evidence to prove it.
Thank you all for reading.