News The new Doom's RT system requirements may ignite The Dark Ages for your wallet

I mean, what's the big deal? I see so much hate for RT. Sorry, but it looks nice, and is the next big evolution of graphics rendering. Ppl wanting to burn the place down because of some new feature. The people who were still riding horses probably felt the same way about the automobile.
 
I mean, what's the big deal? I see so much hate for RT. Sorry, but it looks nice, and is the next big evolution of graphics rendering. Ppl wanting to burn the place down because of some new feature. The people who were still riding horses probably felt the same way about the automobile.

I think some of the criticism is that Doom 2016 and Eternal could run pretty well even on a darn near potato. They managed to look great doing it. Now for decent graphics and at a mere 60fps we need 3070's and 6800's?
 
I mean, what's the big deal? I see so much hate for RT. Sorry, but it looks nice, and is the next big evolution of graphics rendering. Ppl wanting to burn the place down because of some new feature. The people who were still riding horses probably felt the same way about the automobile.
I have been burning the place down due to fake frame generation, but I am slowly warming to at least give it a try given all the glowing reviews about DLSS4.
 
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I think some of the criticism is that Doom 2016 and Eternal could run pretty well even on a darn near potato. They managed to look great doing it. Now for decent graphics and at a mere 60fps we need 3070's and 6800's?
I get that. It makes the requirements seem artificial. I get it - I mean, I'm still running a 1080 for crying out loud, so I'm not Mr. High and Mighty 4090 or anything. But how long has RT been a thing? Nvidia has been touting it for the last four generations (counting the ones about to be released). So, we throw a fit when RT-capable cards have been on the market for SEVEN years and games finally start making it a requirement? Seems a bit silly.

Believe me, I hate how expensive the cost for entry is, but I'd rather channel my energy into how I can afford to have the best visual experience possible instead of being mad that graphics are getting better and leaving my old hardware behind.
 
I get that. It makes the requirements seem artificial. I get it - I mean, I'm still running a 1080 for crying out loud, so I'm not Mr. High and Mighty 4090 or anything. But how long has RT been a thing? Nvidia has been touting it for the last four generations (counting the ones about to be released). So, we throw a fit when RT-capable cards have been on the market for SEVEN years and games finally start making it a requirement? Seems a bit silly.

Believe me, I hate how expensive the cost for entry is, but I'd rather channel my energy into how I can afford to have the best visual experience possible instead of being mad that graphics are getting better and leaving my old hardware behind.
I agree to a point but realistically only 2 gens could really run RT well. The 4000 series and now 5000, even then only the high end cards and with all the upscaling for a good experience. I love visually demanding games but the gpu horsepower is barely there and at pretty high power costs. In my opinion RT is the new Crysis and we are a few generations away from a good experience for all users not just high end buyers. I have a 4080 super and it struggles with RT.
 
I have a 4080 super and it struggles with RT.
Good to know. I was originally planning to upgrade to a 4080 Super but by the time my budget and desires aligned, I decided to wait for the 50 series.

I don't like the whole "artificial frames" stuff, but I also realize that it would be future-forward thinking to invest in the hardware that can run it, if that's what is to come.
 
I mean, what's the big deal? I see so much hate for RT. Sorry, but it looks nice, and is the next big evolution of graphics rendering. Ppl wanting to burn the place down because of some new feature. The people who were still riding horses probably felt the same way about the automobile.
I like RT, but the fact that my notebook's GTX 1650 won't even open it is sad.

But hey, I guess the revolution has to start somewhere, right?
 
I agree to a point but realistically only 2 gens could really run RT well. The 4000 series and now 5000, even then only the high end cards and with all the upscaling for a good experience. I love visually demanding games but the gpu horsepower is barely there and at pretty high power costs. In my opinion RT is the new Crysis and we are a few generations away from a good experience for all users not just high end buyers. I have a 4080 super and it struggles with RT.
I don't think this a healthy take.

Even relatively little RT can increase image quality in various ways, things like RT shadows and lighting are relatively cheap to use and are already used plenty. Even Series 20 can use these fine enough, let alone Series 30 that is already much better at RT.

You don't need to go full tech fad mode, like we had with bloom back in 2000s, when it was "discovered" and suddenly everyone and their mothers slammed bloom in everything where it was not needed. There is no need to run CP77 in full balls to the wall RT overdrive or have every game look like you're in a mirrors museum.

But even a small-to-moderate amount of RT goes a long way, and the games finally reached the phase where it is a requirement. Why bother with lightmaps, when pretty much every GPU from the last 4-6 years and consoles have enough juice to use RT-based lighting instead?

It's really about time people will move on and it's not even nothing new - remember all the DirectX evolutions we had back in the day? At some point a game came out and required DirectX 9, or DirectX 11 and it was GG for cards that did not have hardware support for it.
 
It's really about time people will move on and it's not even nothing new - remember all the DirectX evolutions we had back in the day? At some point a game came out and required DirectX 9, or DirectX 11 and it was GG for cards that did not have hardware support for it.
Ohhh man, that brings back memories. I believe it was DX8 that got me.... I remember the Morrowind water that (for the time) was revolutionary.... but mine looked like dog water because of my old GPU 🤣
 
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Ohhh man, that brings back memories. I believe it was DX8 that got me.... I remember the Morrowind water that (for the time) was revolutionary.... but mine looked like dog water because of my old GPU 🤣
Yeah, those were the days. That water was something first time I seen demo of that.

I remember buying Radeon 9500 Pro with my own earned money and flexing it with its full DX9 compliance. Before that I had Voodoo 3 3000 16MB, upgrading to that Radeon felt like getting hands on alien technology.
 
Remember when DirectX debuted on Windows 95? It was a case of naming something the exact opposite of what it is to improve public perception. It should have been called inDirectX . In DOS when you ran a game it got complete and full control of the hardware...directly. DirectX got in the middle between the game and hardware and absolutely ruined performance... and then when 3D games came out and required new cards.. some with 1MB VRAM requirment.. total BS.. ruined kid's imaginations. Zork.. now that was a real game.

Is the irony too subtle?
 
1. This is a game. One of thousands that will be released this year. If you’re unable to run it, don’t buy it.
2. Ray tracing is now on way over 50% of all gamers systems on Steam (RTX alone accounts for over 60% of Steam gamers in the December survey) and I don’t know how old a computer needs to be to have been sold without it.
3. Systems with 16+GB RAM is around 7% on that same Steam survey. And y’all complaining about ray tracing?
 
Can anyone bother to reply what's up with this mandatory RT **? Is it because developers don't want to optimize their games anymore or what?
Apparently they aren't just using RT for lighting but also for more complex hotboxes. I don't have an opinion on it either way just relaying what the devs said.