jpishgar :
Pretty sad that a director of community spreads that level of misinformation.
On which part, exactly? Happy to provide sources and references on each item presented.
-JP
-Walled garden and hardware exclusivity. That is not the case, as Oculus content can run through Revive and the Rift can run Steam content.
-Extreme limits to room scale. Extreme misinformation, more like.
-Apart from requiring the purchase of extra peripherals. Duh, Oculus has two boxes for $798 that do what HTC's one box for $799 does.
-Apart from being riddled with DRM. The hardware check DRM was removed soon after it was put in place to prevent Revive users from pirating games included with a Rift purchase. Other than that, Steam is as much a DRM platform as Oculus Home.
-Apart from treating their early adopters as second-class folks. The backers got a FREE CV1 that they were never promised or that was even hinted at.
-Apart from a more limited field of view. Well, true per se, but it's a tradeoff that results in better angular resolution and less discernible screen door effect.
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Apart from not having a front-facing camera. That is the first unequivocally true claim. Whether the front-facing camera is a big deal is questionable, but it is an advantage at some level.
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Apart from being exceedingly more uncomfortable for people with glasses. Feels fine with my glasses. Whereas the Vive is more uncomfortable for the great majority of users.
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Apart from not having a chaperone system to keep you from slamming portions of your meat body into a wall or furniture. It has a chaperone system. It's one of the first things you set up when you get the Touch controllers.
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Apart from lacking a virtual keyboard and friend chats. That has nothing to do with the Rift. Also a dubious advantage.
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Apart from having a hard head strap instead of a soft strap. The hard head strap is an advantage and part of what makes the Rift more comfortable than the Vive.