The x1900 aiw

This may help a bit;
http://techreport.com/reviews/2006q1/aiw-x1900/index.x?pg=1

The 'pipelines' are so called because most people count it based on everything including texture units (TMUs), but even nVidia has moved away from that method. And while the X1800 had 16 shader units and 16 pipelines, now they have uncuppled the equation (48shaders 16 'pipes') so that they can do more complex operations that may require multiple passes and save on transistor space.

Think about it like this.

If you have two design 48 full pipes and even 48 ROPs compared to the 48/16/16 design of the X1900 and the 24/24/16 design of the GF7900. Now consider that a full48 would likely require 2+X as much silicon/transistor, and therefore be much more expensive, and likely also have a lower yield based on simply percentages of failure (more transistors usually equal more failures/duds). So the X1900 looks to try to get some advanatage of the Full48 in a small package.

A simple scene just colour+z then the 48/48/48 machine outputs 48 pixels per clock cycle, the GF7 processes 24 pixels but can only output 16 to the screen, the X1800/1900 both also output 16 pixels.

Now a theroetical scene requires 48 operations however requiring 3 passes done progressively, this results in 16 final pixel output, both the X1900 and FULL48 perform at the same speed. The GF7800/7900 take 2x clock cycles or perhaps even loops depending on complexity) to perform the operation (staggered), and the X1800 takes 3x clock cycles to perform the operation.

Now nothing's ever that 'perfect for balancing, but it does show you how the newer design favours the complex design.

The problem is balancing what is most important. nV was favouring the textyre side of the equation having more TMUs in their 'unbalanced' designs (starting with the GF6600), ATi's unbalance design favours pixel shaders. Both have the same number of ROPs so therefore at the very simplest they can only output the same number. Now the future design like the R600 will involve a more unified design where the Pixel and vertex # is changeable depending on requirements/load. Ufortunately the ROP # remains 16 (or so rumour has it) and the TMU number is also rumoured to be fixed at 16, this means that in order to outperform clock for clock the R600 needs more complex scenes than the X1900 and 1800 before it, and if it's a texture heavy situation it would even favour the older GF7800/7900 design (and likely G80) because they are able to do more texture ops per clock (likely the R600 will be faster than the GF7800/7900 so overall may still favour the R600, but it wouldn't be as 'efficient' let's say).
 
Thanks now i'm gonna go ask the mods to lock this thread.
lol, seriously?

If it's locked, he can study and catch up. Or walk away and get to work on that Delta Rap tune. Piddy, if you don't like the Delta angle, you could take the Aerosmith/Run DMC "Walk this Way" and morph it onto a Toms tutotial:

"(Over) Clock This Way".
 
Thanks now i'm gonna go ask the mods to lock this thread.
lol, seriously?

If it's locked, he can study and catch up. Or walk away and get to work on that Delta Rap tune. Piddy, if you don't like the Delta angle, you could take the Aerosmith/Run DMC "Walk this Way" and morph it onto a Toms tutotial:

"(Over) Clock This Way". Great idea! And yes prozac i am serious i pmed jake.
 
LOL! It'll be funny to have this as a locked thread when so many 'questionable' threads still thrive on their own crapitude.

Anywhoo, glad to be helpful, even if overly so. :mrgreen:
Thanks grapeape i'm gonna make a rap about you if you want just tell me which one you want ok?
 
My opinion of the AIW...

do not get it unless ur a multimedia person, if you plan to game, dont get it. aiw also cannot be used for Crossfire, therefore, if u get two for one system, ur screwed. the performance of aiw is a lot worse than the normal x1900 xt.

this is probably the streamline for performance, i dont remember the exact:

x1900xtx > x1900xt > x1800xt > x1900 aiw > x1900 gt > x1800gto


edited the streamline, i got the x1900 aiw wrong.
 
my bad, i editied it, it should be correct now

also, if you are getting a x1900 aiw for gaming for conroe, i dont really recommend it, it would be better if you get a x1900xt... or even the x1800xt


but its all up to you, with dx10 coming up, u might not want to spend too much on gfx.
 
Yeah your right but i thought that since it had 48 shader's it would be better for gaming then the 7900gt. Oh well guess not.

no i think the 7900GT would be better. the faster clock speeds would give the 7900GT the upperhand.
 
As we've seen, more pixel shaders don't always mean more real world performance. The X1900GT has 36 pixel shaders and gets beaten by both the 7900GT and X1800XT in nearly all titles including Oblivion and F.E.A.R.
 
I doubt it, but I'd thought I'd ask anyways. Is the X1900AIW Crossfire capable either with itself or with a master card?

From launch no, with mod, I would think it would be possible. But purchase it with the assumption that as it ships Crossfire is not an option, since ATi clearly /explicitely state it's not supported.