This is just an idea, but it might work out for the better if those who want to contribute to the information in your thread who were lucky enough to have a post before your thread got "stuck" to keep their first post reserved for providing addition and/or complementary information alongside yours. I've thought of deleting my posts, but I thought I felt reservation towards doing so for those "just=in-case" scenarios.
Congrats on getting the sticky in the other hardware forum, it was more than well-deserved.
Oh BTW, we're going to have additional information about 3D cards added to your thread in the future, won't we? While I find the information provided in your thread very valuable, I would think that having an entire sticky devoted towards "Vertex & Pixel Shaders" would be a little narrow (Especially if a sticky dedicated entirely to VS & PS only still exi here 10 years from now, PS & VS may be obsolete or replaced by a new technology). But I think you said you had plans to expand it anyway so I'm not worried. What I'm interested in though, is what kinds of topics your "Guide" will encompass"?
If you need any help with this thing, I'm just a PM away, and I have no objections to contributing to this. But if y'all think its more worthwhile that I stick to the charts & Graphics Card History Project, I'll go ahead and leave this to GW & whomever he designates to assist him.
Now for some ideas for some Basic topics that could be covered in the future:
1. Transform & Lighting
2. Ansiotropic Filtering
3. Full Scene Antialiasing
4. DVD-Encoding specifics
5. Polygons & Triangles
6. Pixel/Rendering Pipelines
7. The Importance of Memory Bandwidth & Definition
8. The Importance of Pixel Fillrate & Definition
A. What is a Gigapixel/sec?
B. What is a Texel/sec?
9. What is OpenGL?
10. What is DirectX?
11. etc, etc, etc, etc....
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