Thief:Deadly Shadows editor available.

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Archived from groups: comp.sys.ibm.pc.games.action (More info?)

http://www.ttlg.com/forums/showthread.php?t=9399

This is from a post by Krypt who was one of the designers at Ion Storm
working on Thief😀S ...

"The big one was getting a map to fit into the 64mb of memory on xbox. That
is the reason why all the maps are fairly small. Since the fans will only
be making maps on PC, there are no memory restrictions and you should be
able to make much larger spaces with higher res textures, more unique
static meshes, more different characters, etc. Also we had to really limit
the number of lights and amount of detail in any given scene in the map so
the xbox framerate would be decent. Fans should be able to add a lot more
detail and do prettier lighting because PCs run the game faster."

Oh yeah. Please, please, please somebody convert the Thief 1 and 2 levels
into DS. Please.
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

OnePunchMickey wrote:
> http://www.ttlg.com/forums/showthread.php?t=9399
>
> This is from a post by Krypt who was one of the designers at Ion Storm
> working on Thief😀S ...
>
> "The big one was getting a map to fit into the 64mb of memory on xbox. That
> is the reason why all the maps are fairly small. Since the fans will only
> be making maps on PC, there are no memory restrictions and you should be
> able to make much larger spaces with higher res textures, more unique
> static meshes, more different characters, etc. Also we had to really limit
> the number of lights and amount of detail in any given scene in the map so
> the xbox framerate would be decent. Fans should be able to add a lot more
> detail and do prettier lighting because PCs run the game faster."
>
> Oh yeah. Please, please, please somebody convert the Thief 1 and 2 levels
> into DS. Please.

I'd be neat if someone could get the editor to work for DX:IW as well.
They share the same engine after all.
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"OnePunchMickey" <fantantiddlyspan@hotmail.com> wrote in message
news:8EmTd.48326$Z14.35034@news.indigo.ie...
> http://www.ttlg.com/forums/showthread.php?t=9399
>
> This is from a post by Krypt who was one of the designers at Ion Storm
> working on Thief😀S ...
>
> "The big one was getting a map to fit into the 64mb of memory on xbox.
That
> is the reason why all the maps are fairly small. Since the fans will only
> be making maps on PC, there are no memory restrictions and you should be
> able to make much larger spaces with higher res textures, more unique
> static meshes, more different characters, etc. Also we had to really limit
> the number of lights and amount of detail in any given scene in the map so
> the xbox framerate would be decent. Fans should be able to add a lot more
> detail and do prettier lighting because PCs run the game faster."

What I don't understand is why did PC owners have to put up with
kiddie-console restrictions in the first place? Why couldn't the game have
been made for PC, then dumbed down for the consoles afterwards?
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

On Fri, 25 Feb 2005 16:20:27 GMT, "Mother Farquhar" <fake@ddress.com>
wrote:

>What I don't understand is why did PC owners have to put up with
>kiddie-console restrictions in the first place? Why couldn't the game have
>been made for PC, then dumbed down for the consoles afterwards?

Basic economics, console games usually sell much better than PC games,
so they develop the X-Box version and port it to the PC and get two
games written for the price of one. I think they got away with it with
Thief 3, it was Deus Ex 2 that got screwed both ways.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

Thusly "Mother Farquhar" <fake@ddress.com> Spake Unto All:

>What I don't understand is why did PC owners have to put up with
>kiddie-console restrictions in the first place? Why couldn't the game have
>been made for PC, then dumbed down for the consoles afterwards?

Because the consoles is where the money is.
The PC ports are extras.
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

"Mother Farquhar" <fake@ddress.com> once tried to test me with:

>
> "OnePunchMickey" <fantantiddlyspan@hotmail.com> wrote in message
> news:8EmTd.48326$Z14.35034@news.indigo.ie...
>> http://www.ttlg.com/forums/showthread.php?t=9399
>>
>> This is from a post by Krypt who was one of the designers at Ion
>> Storm working on Thief😀S ...
>>
>> "The big one was getting a map to fit into the 64mb of memory on
>> xbox.
> That
>> is the reason why all the maps are fairly small. Since the fans will
>> only be making maps on PC, there are no memory restrictions and you
>> should be able to make much larger spaces with higher res textures,
>> more unique static meshes, more different characters, etc. Also we
>> had to really limit the number of lights and amount of detail in any
>> given scene in the map so the xbox framerate would be decent. Fans
>> should be able to add a lot more detail and do prettier lighting
>> because PCs run the game faster."
>
> What I don't understand is why did PC owners have to put up with
> kiddie-console restrictions in the first place? Why couldn't the game
> have been made for PC, then dumbed down for the consoles afterwards?

Because developers got this boneheaded idea that you can actually develop a
game for both platforms even though the controls are too dissimilar, the
system specs are too dissimilar, and the gamer's tastes are too dissimilar.
So what you get is a game that neither console gamers nor PC gamers can
truely love, and adios muchachos Ion Storm.

BTW, I read on Joystiq that the Thief 3 editor also lets you edit Deus Ex 2
levels, is this verified?


--

Knight37

The gene pool could use a little chlorine.
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

In article <44ku11pthfo75e8fnbk7cii43utic3bf4n@4ax.com>, Andrew
<spamtrap@localhost.> wrote:

> On Fri, 25 Feb 2005 16:20:27 GMT, "Mother Farquhar" <fake@ddress.com>
> wrote:
>
> >What I don't understand is why did PC owners have to put up with
> >kiddie-console restrictions in the first place? Why couldn't the game have
> >been made for PC, then dumbed down for the consoles afterwards?
>
> Basic economics, console games usually sell much better than PC games,
> so they develop the X-Box version and port it to the PC and get two
> games written for the price of one. I think they got away with it with
> Thief 3, it was Deus Ex 2 that got screwed both ways.

So what were the sales of Thief 3, both Xbox and PC?

--
Dan Stephenson
Photos and movies from US Parks and all over Europe:
http://homepage.mac.com/stepheda
 
Archived from groups: comp.sys.ibm.pc.games.action (More info?)

In article <38ff49F5li70dU2@individual.net>, i own a yacht
<me@privacy.net> wrote:

> thief 3 officially declared
> dumbed-down for consoles.

Wow, and it still looked so amazing.

I really really look forward to fan missions using the T3ED.

--
Dan Stephenson
Photos and movies from US Parks and all over Europe:
http://homepage.mac.com/stepheda