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Archived from groups: comp.sys.ibm.pc.games.action (More info?)
http://www.ttlg.com/forums/showthread.php?t=9399
This is from a post by Krypt who was one of the designers at Ion Storm
working on Thief😀S ...
"The big one was getting a map to fit into the 64mb of memory on xbox. That
is the reason why all the maps are fairly small. Since the fans will only
be making maps on PC, there are no memory restrictions and you should be
able to make much larger spaces with higher res textures, more unique
static meshes, more different characters, etc. Also we had to really limit
the number of lights and amount of detail in any given scene in the map so
the xbox framerate would be decent. Fans should be able to add a lot more
detail and do prettier lighting because PCs run the game faster."
Oh yeah. Please, please, please somebody convert the Thief 1 and 2 levels
into DS. Please.
http://www.ttlg.com/forums/showthread.php?t=9399
This is from a post by Krypt who was one of the designers at Ion Storm
working on Thief😀S ...
"The big one was getting a map to fit into the 64mb of memory on xbox. That
is the reason why all the maps are fairly small. Since the fans will only
be making maps on PC, there are no memory restrictions and you should be
able to make much larger spaces with higher res textures, more unique
static meshes, more different characters, etc. Also we had to really limit
the number of lights and amount of detail in any given scene in the map so
the xbox framerate would be decent. Fans should be able to add a lot more
detail and do prettier lighting because PCs run the game faster."
Oh yeah. Please, please, please somebody convert the Thief 1 and 2 levels
into DS. Please.