This is the new trend nowadays. Release titles that are designed to facilitate both console joystic users and Pc users.
As a PC user i am really averse to using movements that are limited to a joystic way of turning around. That does not mean that it kills the game.
Piracy will always prevail not because people do not want to pay for a title since they can find it free. MMORPGs are the example to it..... There are more than 30 milion people world wide paying a monthly subscription to an online game.... The same people will even spend money to buy additional games.... But in all honesty, are you going to spend 1/20 (for many countries) of your salary for a game that simply lasts 20-30 hours tops? 70 - 80 Euros for something that eventually turns into crap?
If companies want to make money indeed, then they should learn how to respect their customer base first, then try to make money. I bought Gothic 4 for 65 Euros when it came out...... I saw 3 faces in the game only being repeated on every single char, the game sucked really hard and it even scored rock bottom on every single site....
I bought Two worlds II for 44 Euros, the game ended in like 20 hours, had to wait for around 3 MONTHS till developers released a decent patch to make it decent. There was even a book ingame somewhere in a house that mentioned there were like 50 or more testers on that game... but hey for that price the game offered a killing multiplayer mode
Do I have to mention the latest trend of DLCs that go for around 15Euros and they offer around one to two hours of gameplay?
So no! Consoles have not killed gaming companies..... it the companies themselves that are committing suicide. It is people themselves that are getting so overhyped over a new title (like myself on Gothic 4) and then they end up in frustration initially, then in total infuriation....
Buy a game, pirate it, throw it away, do what you feel like but do not play console gamers. They can be as naive as pc gamers.