News Thunderbolt 5 Could Reach 80 Gbps, Leaked Picture Shows

Thunderbolt 5 could potentially offer higher refresh rates for 4K and 8K monitors, which it now supports at up to 120 and 60 Hz respectively.

4k...understandable if you have a huge monitor like an ultra wide.

8k? legit no reason to have 8k monitor when it wouldnt barely if even look any betetr than the 4k....especially when you could have a 4k at higher frame rate.

8k should only be on massive TV/projectors that actually benefit from that high fo a resolution.
 
4k...understandable if you have a huge monitor like an ultra wide.

8k? legit no reason to have 8k monitor when it wouldnt barely if even look any betetr than the 4k....especially when you could have a 4k at higher frame rate.

8k should only be on massive TV/projectors that actually benefit from that high fo a resolution.

Partially correct. High resolutions benefit in TWO scenarios; #1 you mentioned when you have an extremely large image; #2 is when you are extremely CLOSE to an image like your eye being 1" from the screen in a VR set!
 
PAM3 isn't exactly new: in computer networking, it has been used for the mostly forgotten 100Base-T1/T4 and 1GBase-T1.

I wonder how much further they are going to push analog serial busses before going optical. Give it another decade and we'll probably see busses using QAM64 or possibly higher.
 
In addition to what @Dantte already said, a higher resolution means less reliance on AA, and therefore a simplified rendering pipeline and less potential for side effects (like how Saints Row 3 supports AA for geometry, but not for transparent textures, which just looks ridiculous).
Playing on a 27" 4K screen, I still notice aliasing in 4K. It's no longer as distracting as it used to be when I still played in 1080p, but it's still far from perfect. If I can buy a decent 27" 8K gaming screen, I will. I don't need other people telling me what I can or can't see, thank you very much.
 
a higher resolution means less reliance on AA, and therefore a simplified rendering pipeline
It doesn't "simplify the pipeline" all that much since most anti-aliasing methods are just super-sampling and some degree of multi-sampling is already being used during normal texture mapping to keep rotated, scaled and transformed textures from getting mangled beyond recognition.