Archived from groups: alt.games.quake3 (
More info?)
On Fri, 01 Oct 2004 15:20:19 GMT, "kong" <kong@myrapidsys.com> wrote:
> cl_timenudge is used for client side predicition. What that means is that
>your quake3 on your machine attempts to predict where every thing on the map
>is going to be in how ever many milliseconds that you set it for. So if you
>set your timenudge to -30 its looking at all the models on the map the
>weapons that have been fired like rox nades plasma and predicting where they
>will be in 30 milliseconds. And drawing where they will be based off the
>last information that your q3 client recieved from the server. This is to
>simulate a lower ping. The only drawback to this is that your q3 client
>doesnt know if the other models are going to strafe one way or the other so
>if it draws it 30 milliseconds ahead in a straight line based of the last
>trajectory and your enemy decides to start strafing then your q3 client just
>showed you the wrong thing. When this happens your q3 client then has to
>correct what it has predicted. This results in you seeing the models in the
>game vibrate or shake as this is being update somewhere like 10 times a
>second. The shake unerves some people and they cant play with it. Others its
>of no matter and they perform better. In the end it will be your personal
>preference.
> Some servers disable or limit timenudge as well. Some narrow minded people
>think its cheating simulating a lower ping. Its usually the people that have
>30 ping that dont want the 70 to 100 pingers to be able to have a more level
>playing field.
> Thats it in a nut shell
>"OTHracerX" <OTHracer@hotmail.com> wrote in message
>news:r2M5d.31253$He1.9867@attbi_s01...
>>i was wondering if anyone can tell me what timenudge does for sure.
>> tks
>> rX
>>
>>
>
>
Actually, Quake3 has a 50ms buffer in the code to help smooth out
internet "inconsistencies". The theoretical maximum or minimum
depending on how you look at it is -50. In the real world though, -50
is no better than -30 and may cause some problems if your connection
isn't real good. Basically whatever -number you use just takes time
out of the buffer, if you use a +number, that can help on overloaded
gtv servers sometimes. so whatever number you add or subtract changes
how your ping feels. I either use -30 or nothing depending on other
players ping.
DFM_MasterTech
www.dafonemen.com
www.punksbusted.com
I'm not camping, I'm resting
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