What path do you realistically see for VR games going forward? Simulation games like Elite and racing games are almost perfect for the medium by their nature. It wouldn't be too hard to find ways to do third-person games, from adventure to shooters to strategy and such, since the player themselves does not have an expectation of movement. But first person is an issue. We already have videos/GIFs to chuckle at as someone walks into something or hits their head while trying to look around a virtual room, and these are simple demonstrations. How does something like Battlefield become playable on VR without ill effects? We can't expect people to only use these systems in a gym--and even that would require the maps to be perfectly flat and players to not forget they can't actually touch the walls and other structures. Even Elite might run into this sort of trouble when they add the ability to move around your ship. So with VR sort of stuck between the gaming of now and the desire to have it as an almost induced dream state, how do you actually pull it off comfortably?