Tom’s Hardware Giveaway – Elite Dangerous: Deluxe Edition

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What path do you realistically see for VR games going forward? Simulation games like Elite and racing games are almost perfect for the medium by their nature. It wouldn't be too hard to find ways to do third-person games, from adventure to shooters to strategy and such, since the player themselves does not have an expectation of movement. But first person is an issue. We already have videos/GIFs to chuckle at as someone walks into something or hits their head while trying to look around a virtual room, and these are simple demonstrations. How does something like Battlefield become playable on VR without ill effects? We can't expect people to only use these systems in a gym--and even that would require the maps to be perfectly flat and players to not forget they can't actually touch the walls and other structures. Even Elite might run into this sort of trouble when they add the ability to move around your ship. So with VR sort of stuck between the gaming of now and the desire to have it as an almost induced dream state, how do you actually pull it off comfortably?
 
My question would be: Will your game work on any VRHMD or will it be exclusive to just one?

I despise exclusivity and I'm looking forward to a day when VRHMD are as common as monitors and it doesn't matter which brand you use to play a game.
 
I'd ask when they think wireless headsets will be possible, as well as where they see the future of this tech in (say) 5 years. Smaller, wireless displays? Retina projection? Group VR experiences?
 
With upcoming additional varieties of VR HMDs, how difficult is it to support them all? And with new technologies (like with NVidia SMP with the Pascal release), how difficult is it to keep up and ensure your games support everything that is available?
 
If you could ask a VR developer one thing, what would it be?
VR is still in its embrionary state there is not very much competition in the market , furthermore people do not know yet how VR could change their gaming experience. so, what kind of strategies should VR hardware companies use to persuade game developers to develop VR games and how VR game developers should develop their games to persuade the players to buy their games and the VR equipment?

Do you have any feature requests or ideas for VR game development?
i would like to see at least for now the hands to be properly recognized but in the future it would be great the whole body to be recognized.
 
Gonna have to be specs added for space that you will need to accomplish the movements with out restriction. Has any one thought of this.,
I know its relatively new but look at all the issues they had with the console controllers getting tossed or things getting broken because your interacting with the vr not the actual enviroment. Wonder when the first lawsuit will be for clocking some one and blaming it on being in vr.
 
My Question is anyone looking foward and already making plans to develop for games designed around VR Eye Tracking? I think the potential for it combined with blink detection to make some thrilling games eg horror, for examples creatures like Dr Who's Angels, who can only move when you take your eyes off them, or targeting missiles like in that amazing scene in macross zero - https://www.youtube.com/watch?v=iXNa88lRh4E
 
I would like to ask a VR developer:

1) would the VR headset work on someone like me that wears glasses?
2) would the audio be at best stereo, or could surround sound be possible?
3) Is 3-D vision possible too?
 
What do you think the next step in VR development will be? Is it haptic feedback or some type of treadmill technology or something else to further immerse the player in the VR world?
 
I would ask what they could do to make games like Elite: Dangerous and Star Citizen even more amazing than they already are!
 
I would ask the designers what they could do to make online mmo games like World of Warcraft more immersive for the user.
 
I would ask "Am I going to have to have 4 different head units just to be able to play all available games? Why wouldn't everything be better in a unified system like what the Razer OSVR is touting?"
 
How long will it be until we have full movement in VR games comparable to real life aka, walking, jumping, sprinting etc. If this is not entirely possible will features be created to replicate this feeling as close as possible to the real experience?
 
I think eventually everything will come to VR, but I think local multiplayer could be huge, much in the same way it launched the Wii to a huge mainstream success. Not even just multiple headsets but with the headset + monitor acting like a split screen setup. My question is, is anyone currently designing local multiplayer games currently or does it seem too much of a risk at this point?
 
After seeing several questions I would probably ask a VR developer what he did wanted to be as grown up when he was 12 years old. And what impact had that when he realized that VR would be a possibility for him to invest his time in. Because after all, all experiences that a VR developer have had are what truly makes their final product.
 
What platform do you think will take off with VR? Will PC stay on top or do you think phones, or possibly one day consoles will dominate the VR atmosphere?