[citation][nom]knightmike[/nom]First, let me say that I think it's fair to purchase a MMO game and then pay a monthly subscription fee. And if that company wants me to continue subscribing to that MMO, they had better keep me interested with no additional fees. I wouldn't subscribe to a magazine if I got the same issue every month. And for those that think the subscription fee is used to cover server costs and customer support, think again. I have it on good authority (i.e. a Blizzard employee) that only $2-3 is used to cover costs. The rest is pure profit.That being said, I love the model set forth by Mythic's Warhammer Online. The game is free to download and all you have to pay is a monthly subscription fee. Unfortunately for me, I don't like the game. Which came as a surprise to me because some of my favorite moments from WoW was PvP combat and Warhammer is PvP oriented.I don't care for the model used by LOTRO or DDO. When does it stop? On a personal note, I've tried both games and I don't like either. And this is coming from a LOTR fan and D&D player.[/citation]
You're kidding right? I mean, a F2P game benefits the consumer far more than a sub model. If a company wants to keep people paying for items, expansions etc. then they better make it worth it.
Take MW2 for example, I know a whole heck of a lot of people who didn't buy the $15 addon simply because it wasn't worth it, and IW/Activision would have made more money (ontop of the ****load they already made) if they had have made it worth the money.
Someone who doesn't have a lot of money, or doesn't play all that often never has to pay a cent for the game - I can't possibly understand why you would disagree with this model?
Not to mention theres a lot more people playing starup comanies games since they started going F2P, leading to more competition, which again is better for the consumer.