Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Erich Leibrock <eleibrock@symDELETETHECAPSpatico.ca> wrote:
>>> Am I allowed not to choose new targets for the copy made with Twincast,
>>> even if the original spell's target is illegal now?
>>
>> Yes. Twincast says 'You *MAY* choose new targets for the copy.' The key
>> word here is MAY, which means it is always optional. It's like Coastal
>> Piracy's
This is correct as written.
>I missed part of the question, obviously. If the original spell has an
>illegal target, the Twincasted version likely can't target it either.
Well, yes ... but that only matters if you are -changing- the targets. If
you don't change the targets at all, Twincast just makes an exact copy,
regardless of the current legality of the original spell's targets. If this
happens, the targets of the copy don't get checked until IT tries to resolve,
and at that point the normal procedure is followed (if one or more are legal
resolve it; if none are legal counter it).
>The question is, whether the Twincast can be played in response to what would
>make the target illegal.
Sure, in general. Note that Twincast does NOT ask, anywhere on the card,
if the _target_ spell's targets are currently legal. The rules say that if
you CHANGE the copy's targets, you can only change them to legal new targets
.... but the rules don't specify anything about having to somehow fiddle with
the copy if the copy gets made having illegal targets to start with, as an
exact copy of the original.
>I have White Knight out (protection from black).
>My opponent plays Fireball, targetting the Knight.
>In response, I play Mind Bend, targeting White Knight. One can infer that
>the selection will be to red, although this is no guarantee. [Mind Bend, U,
>Instant. Change the text of target permanent by replacing all instances of
>one color word with another or one basic land type with another. (For
>example, you may change "nonblack creature" to "nongreen creature" or
>"forestwalk" to "plainswalk." This effect doesn't end at end of turn.)]
>In response, my opponent plays Twincast, targetting the Fireball. One can
>infer that the target of the Twincast of the Fireball will be to the Knight,
>but again, this is not definite at this point.
>
>In this case, if all choices are made as indicated (Mind Bend changes the
>Knight's protection to Red, and the Twincast of the Fireball targets the
>Knight), then the Twincast of the Fireball will cause lethal damage to the
>Knight, as the Mind Bend would not have resolved yet. However, if the Mind
>Bend is allowed to resolve BEFORE Twincast is played, then the Knight will
>have had its protection changed to Red, the original Fireball would be
>countered on resolution due to illegal target,
Right ... but the original Fireball -has not yet been- so countered, as it
hasn't resolved yet.
>and so the Twincasted Fireball will need a target other than the
>White-Knight-that-became-a-Silver-Knight-with-a-different-name.
Nope. You can still choose to not change the target of the copy of the
Fireball. If you DO change it, it must change to a legal target. But if you
do NOT change it, you're simply making an exact copy, including the
currently-illegal target ... and are not changing or selecting targets in
any way.
Dave
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