Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
Dave <im@not.telling> wrote:
> Hi all,
>
> In a game last night, a friend had two Crumbling Sanctuaries in play.
> He claimed that they would both trigger, causing a double mill for
> each point of damage dealt, but it appeared to me that this was a
> replacement effect, so that only one could work.
>
> I checked the comprehensive rules on replacement effects, but it
> still didn't seem clear to me. So do they both trigger or just one
> of them?
>
> Crumbling Sanctuary
> 5
> Artifact
> For each 1 damage that would be dealt to a player, that player removes
> the top card of his or her library from the game instead.
I see no triggered ability here. A triggered ability begins with the
word "when," "whenever," or "at."
404. Triggered Abilities
404.1. A triggered ability begins with the word "when," "whenever," or
"at." The phrase containing one of these words is the trigger condition,
which defines the trigger event.
419. Replacement and Prevention Effects
419.1. Replacement and prevention effects are continuous effects that
watch for a particular event to happen and then completely or partially
replace that event. These effects act like "shields" around whatever
they're affecting.
419.1a Effects that use the word "instead" are replacement effects. Most
replacement effects use the word "instead" to indicate what events will
be replaced with other events and use the word "skip" to indicate what
events, steps, phases, or turns will be replaced with nothing.
The relevant rule is 419.9a; one replacement applies, and the other
becomes irrelevant.
419.9. Interaction of Replacement or Prevention Effects
419.9a If two or more replacement or prevention effects are attempting
to modify the way an event affects an object or player, the affected
object's controller (or its owner if it has no controller) or the
affected player chooses one to apply. Then the other effect applies if
it is still appropriate. If one or more of the applicable replacement
effects is a self-replacement effect (see rule 419.6d), that effect is
applied before any other replacement effects. If both players have to
make these choices at the same time, follow the "Active Player,
Nonactive Player rule" (see rule 103.4).
Example: Two cards are in play. One is an enchantment that reads "If a
card would be put into a graveyard, instead remove it from the game,"
and the other is a creature that reads "If [this creature] would be put
into a graveyard from play, instead shuffle it into its owner's
library." The controller of the creature that would be destroyed decides
which replacement to apply first; the other does nothing.
--
Daniel W. Johnson
panoptes@iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W