Two gtx 1050 ti and want to render using both of its power in vegas pro 14

MANU_CANOE

Prominent
Apr 26, 2017
3
0
510
Two gtx 1050 ti and want to render using both of its power in vegas pro 14.So i ordered ONE gtx 1050 ti and somehow two came so i said why not.So is it possible?
 
Solution
https://www.vegascreativesoftware.info/us/forum/faq-graphics-cards-gpu-acceleration-for-vegas-pro--104614/

"VEGAS does not benefit from NVIDIA SLI or AMD CrossFire."

This was written in 2016, so I doubt it's changed (and that includes multi-GPU).
(they do say "SLI" and "Crossfire" but remember that's about producing a single output; it seems multi-GPU and SLI/Crossfire have become synonymous leading to some confusion. You can do multi-GPU without using SLI or Crossfire just like you can use more than one CPU core)

*Now here's an example of multi-GPU working:
https://www.pugetsystems.com/labs/articles/Adobe-Premiere-Pro-CC-2015-3-Pascal-GPU-Performance-840/#Exportingto4K-DualGPU

"you will notice that using two cards is rarely faster...
Hey,
Some non-gaming programs do actually support multi-GPU. I don't think it's common though.

I looked quickly but see no evidence of multi-GPU support for Vegas Pro 14. The only way to know is to compare with or without the 2nd card added but it's pretty unlikely.

I do know some people have setup GPU#1 for one program and GPU#2 for another program when using both at the same time. No idea if that's easy to do though.

(and SLI is really reserved for gaming so just say multi-GPU for non-gaming, nor would enabling "SLI" in the NVidia Control panel help as again it's for gaming such as SLI AFR which alternates which GPU renders a game frame).

It's not a motherboard issue AFAIK if trying to get a non-gaming application to use multi-GPU's. If it COULD then it just works through the bus. There's no real-time latency issues when NOT worrying about SLI AFR (alternate frame rendering) for gaming just the ability to "see" each card which is by default for the system but then "using" the 2nd GPU needs the program to be coded to do that which is again not common as it's much more complicated.

 
https://www.vegascreativesoftware.info/us/forum/faq-graphics-cards-gpu-acceleration-for-vegas-pro--104614/

"VEGAS does not benefit from NVIDIA SLI or AMD CrossFire."

This was written in 2016, so I doubt it's changed (and that includes multi-GPU).
(they do say "SLI" and "Crossfire" but remember that's about producing a single output; it seems multi-GPU and SLI/Crossfire have become synonymous leading to some confusion. You can do multi-GPU without using SLI or Crossfire just like you can use more than one CPU core)

*Now here's an example of multi-GPU working:
https://www.pugetsystems.com/labs/articles/Adobe-Premiere-Pro-CC-2015-3-Pascal-GPU-Performance-840/#Exportingto4K-DualGPU

"you will notice that using two cards is rarely faster than using a single card. In fact, the only time it is faster is if you are using RED 6K footage. Even then, a single Titan X is as fast as any dual GPU configuration - even two Titan X's. Technically, two GTX 1070 cards would be cheaper than a single Titan X so there may be a cost reason to go with dual cards if you work with 6K+ footage, but at that resolution the additional VRAM on the Titan X is likely to be very useful. In addition, single GPU configurations tend to be more stable in the long term with fewer driver or software bugs popping up at random times."

Overall (currently) multi-gpu is not well supported. That's slowly shifting with OpenCL (not OpenGL) gaining traction but it's a very, very slow process as it's not trivial to implement.

So... ?
The 2nd GPU is best used with GAMES. Even then, if you play games, you should learn how to best use it as can cause issues like stuttering. In Batman Arkham Knight the best usage cause is PROBABLY to use the 2nd GPU as a dedicated PhysX card since it doesn't support SLI so that should help by over 30% at times.
 
Solution