Question Typing and alt tabbing is super delayed after running a game/app at a low resolution in full screen

Aug 17, 2019
4
0
10
Hey there. I'm new and not sure where to put this thread. Here are my specs, first of all:
  • 21:9 2560x1080 LG Ultrawide Monitor
  • NVidia GTX 1080
  • Intel Core i7 6800k
Every time I launch an app or game that starts up in a resolution that's a lot lower than my native (I have 2560x1080, it doesn't happen on 1920x1080 but it does in 800x600), my typing and alt tabbing and all keyboard actions become excruciatingly slow. This doesn't happen in the task manager nor in the CTRL+ALT+DEL menu nor in the lock menu when I put my password in, but it happens on the desktop, Chrome, Steam, Discord, when I alt tab and many other spots. Any ideas as to why this happens? Signing out and signing back in works. If I sign out and click cancel fast enough it also works, which leads me to believe it's a certain app I can just restart. My drivers are up to date. Thanks a lot!
 

ZMacZ

Honorable
Apr 2, 2013
5
0
10,510
Well, this may or may not help, but I myself am using Win10 as of late.
I noticed some of that stuff jappeneing on my comp as well,
so I looked in on it.

There's several processes being done on my comp that slow down ALT-TAB a lot,
and just like you I kinda dislike that, it should be instant, if memory allows.
Well, not Win10, because it first compresses to save memory, and then expends
a whole bunch on file caching
And also, it saves memory by saving parts of the memory to disk,
which happens upon an ALT-TAB from one app to another.
Now, when it re-loads the ne ALT-TAB target,
instead of just switching, the following happens:
  1. Old App, save parts of memory to disk.
  2. Compress old app memory.
  3. Load new App back from disk.
  4. (partially) un-compress new app memory.
Now I find that a little cumbersome.
So, what I did was I went from the Win10 memory management,
back to old school by hand

I switched off the virtual memory, which in some cases can cause
crashes when ill-managed, or when great memory loads are being
used. (I have 16GB, so I'm really not worried)

And I switched off the file caching.

(I may even switch off the memory compression in the future)

Now when I alt TAB through various online games,
and some browser screens, I have 0.1 second to completion,
instead of the the usual 10 seconds.

The only downside to this is, that if and when you hit max entropy
on your memory, it's POOF, over..

I keep task mananger open on a secondary monitor.
And I use RAMMap, to, at times, unload stuff that's unloadable.

FYI, I am now able to switch from one 3D aop to another,
in butt quick time, of which 2 are online and one offline game.
i also open about 10-20 browser screen in my comp-sessions.
And they all come fast.

So, nope, not fond of the new and 'improved' memory management of Win10,
and nonetheless coping.

One more thing:
Initial loading of apps takes longer, and if they do a lot
of disk work, they may slow down game performance when
moving from one section of a game to another.
In my case about 2 seconds, from the usual 1.

Also, in the future I want to expand to 64GB total memory,
and apply 32GB to a virtual disk.
That way the no-caching is no longer a problem,
since everything is in memory already, IF AND WHEN I WANT.

That should decrease the in-game loading times to hardly anything.
(There is no faster drive than a virtual drive, SSD's included.)
Also, when that setup is done, I can switch back to using virtual
memory again, since it will store on the virtual drive,
outwitting Win10.

:D

Hope this helps a bit.

(also, you may wanna add a cheap TFT monitor to your system,
just for status displays, which I like a lot..)
(some games even support it. no more splashing on the main screen,
obscuring the view)
 
Aug 17, 2019
4
0
10
Well, this may or may not help, but I myself am using Win10 as of late.
I noticed some of that stuff jappeneing on my comp as well,
so I looked in on it.

There's several processes being done on my comp that slow down ALT-TAB a lot,
and just like you I kinda dislike that, it should be instant, if memory allows.
Well, not Win10, because it first compresses to save memory, and then expends
a whole bunch on file caching
And also, it saves memory by saving parts of the memory to disk,
which happens upon an ALT-TAB from one app to another.
Now, when it re-loads the ne ALT-TAB target,
instead of just switching, the following happens:
  1. Old App, save parts of memory to disk.
  2. Compress old app memory.
  3. Load new App back from disk.
  4. (partially) un-compress new app memory.
Now I find that a little cumbersome.
So, what I did was I went from the Win10 memory management,
back to old school by hand

I switched off the virtual memory, which in some cases can cause
crashes when ill-managed, or when great memory loads are being
used. (I have 16GB, so I'm really not worried)

And I switched off the file caching.

(I may even switch off the memory compression in the future)

Now when I alt TAB through various online games,
and some browser screens, I have 0.1 second to completion,
instead of the the usual 10 seconds.

The only downside to this is, that if and when you hit max entropy
on your memory, it's POOF, over..

I keep task mananger open on a secondary monitor.
And I use RAMMap, to, at times, unload stuff that's unloadable.

FYI, I am now able to switch from one 3D aop to another,
in butt quick time, of which 2 are online and one offline game.
i also open about 10-20 browser screen in my comp-sessions.
And they all come fast.

So, nope, not fond of the new and 'improved' memory management of Win10,
and nonetheless coping.

One more thing:
Initial loading of apps takes longer, and if they do a lot
of disk work, they may slow down game performance when
moving from one section of a game to another.
In my case about 2 seconds, from the usual 1.

Also, in the future I want to expand to 64GB total memory,
and apply 32GB to a virtual disk.
That way the no-caching is no longer a problem,
since everything is in memory already, IF AND WHEN I WANT.

That should decrease the in-game loading times to hardly anything.
(There is no faster drive than a virtual drive, SSD's included.)
Also, when that setup is done, I can switch back to using virtual
memory again, since it will store on the virtual drive,
outwitting Win10.

:D

Hope this helps a bit.

(also, you may wanna add a cheap TFT monitor to your system,
just for status displays, which I like a lot..)
(some games even support it. no more splashing on the main screen,
obscuring the view)
Hey, thanks for the reply. I have a different issue to you however, since it only happens from the point my game runs at a very low resolution until my computer restarts. It's not something that's constant.
 

ZMacZ

Honorable
Apr 2, 2013
5
0
10,510
in that case I need to ask some questions:

So you only get slow ALT-TAB when the game goes low res ?

When you ALT-TAB to other things, after that wait, does that also go slow ?

And when the wait back to desktop is done, does ALT-TAB going back to the game go slowly again ?

And do you play that low res game full screen or windowed ?

And is the game run native or in something like DOSBox ?

I have some experience in getting old games to work on newer machines.
 
Aug 17, 2019
4
0
10
in that case I need to ask some questions:

So you only get slow ALT-TAB when the game goes low res ?

When you ALT-TAB to other things, after that wait, does that also go slow ?

And when the wait back to desktop is done, does ALT-TAB going back to the game go slowly again ?

And do you play that low res game full screen or windowed ?

And is the game run native or in something like DOSBox ?

I have some experience in getting old games to work on newer machines.
The game runs native. No matter what game it is, if I run it in a low resolution, from that point on until the point my computer restarts, the typing and the alt tabbing becomes painfully delayed.