Plitz :
malahmen :
Plitz :
Because cracked games are impossible to patch.
never said that...
only way a company has to defeat piracy is by a continuous release of new patches in order to get them tired or too slow to keep up.
and server side accounts providing only client side contained software to who buys the game.
doesn't make it impossible, makes it harder and quit on the long run.
dunno what they're going to invent next though.
if you don't like it or don't want to pay it, don't.
doesn't make it a bad call to patch things on release date leaving whoever pirates the software or uses the pirated versions with botched ones. hurr durr ...
believe me .... it would be much more painful for the paying customer than for the pirate. It always was that way. Thats why everyone hates DRM. Only trouble for paying customers, while pirates are not affected at all.
More of those genious ideas? I kinda think now, that you are already employed at Ubisoft ....
And well ... YOU actually said, that only authorized customers will get the patch -> pirated games are unable to patch. That is exactly what YOU said!
Oh right, so very bad of me.
My mistake.
No I do not work at Ubisoft, but I sure don't see a company that make games as the enemy.
Don't like them, don't buy it, and by consequence, don't play it.
If you're complaining about a game that in its pirated version has a bug on release, are you joking?
The ones who paid got it fixed, happens all the time in any kind of software release these days.
Don't like that either?
Well, eager markets are to blame and their impossible to achieve release dates.
So yeah, I would release games with a bugs pending and patch them to clients who paid for the game on release date.
And yeah, by server authentication, not touching DRM, thats old news.
Oh, it can be cracked, amazing.
I bet it would be easier to buy it than having to crack it all the time.
But thats just me, it seems.