Ubisoft Shows Impressive "The Division" Snowdrop Engine

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Result looks better than the other engines if what is shown is true.
Animation in game looks generic, they should pay to this more attention than graphics quality at this point IMO.
 
I just hope its not yet another stupid console rolocoster we want to tell another crap story game
Plz ubisoft let us get back to gameplay like the old days of raibow six and rogue spear
 
Not impressive... The AA implementation looks like it uses deferred rendering and post process AA... Sure it'll look good on high class hardware running at ultra HD resolutions (4k) but the realism is broken by jagged line distortions which produce a shimmering effect... Supersampling had better be on the menu otherwise this engine falls into the Crysis 2 level of graphics which isn't all that impressive. They may have needed to do this to make it work on the still puny horsepower available on today's "next gen" consoles. I'm surprised that no one has created AA based on Gaussian blurring guided by a wire-frame mask of geometry. I doubt that the new consoles are true next gen... Next gen would be putting a R9-290X or a GTX780 Ti in a console with a core-i7-3570k or better. I won't ever buy a console till they fix the dreadful AA issue and post process AA while being computationally cheap doesn't solve the problem and is an unworthy compromise of modern games.
 
Not impressed really, sure the damage effects are nice. But a lot of the "metal" textures looks like they are made out of plastic, AKA the Doom 3 problem.

That and be Ubisoft, I doubt this is the final product, half the graphics and I believe it.
 
It does look pretty in terms of lighting and mapping but I would have liked to see higher res textures and more detailed meshes many of the objects. For games like this, they need to avoid putting in objects like piles or rubble or trash if they are just going to make a simple amprphus shape with a rubble texture on it, doing stuff like that, causes the game to lose the appearance of really good graphics. Think of it as as when someone uses an image of a real brick wall or other object in a custom map of an older game, because everything else lacks the mesh and lighting detail, that highly textured object simply looks more fake and out of place.

Many games do this but with modern hardware, they really should be using high res textures and meshes to match the textures for items such as rubble and other environmental items, so overall, it is a major step forward (mainly in console gaming, but I would have liked to see them tackle those other issues and go beyond what games like crysis have done. And if not, the realism would be better sold if they simply get rid of the objects they choose to compromise on.
 
looks pretty but how is it gonna run on pc's ??? often i find devs slopy code to pc any time they are pushing for console releases too and a game that should run fine of current pc hardware (such as an AMD 8 core , with a radeon 7950 or 7870 ) turn out to run like crap unless you are pushing hardware that is bleeding edge and often these games make that hardware work way more than it should.
 
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