It does look pretty in terms of lighting and mapping but I would have liked to see higher res textures and more detailed meshes many of the objects. For games like this, they need to avoid putting in objects like piles or rubble or trash if they are just going to make a simple amprphus shape with a rubble texture on it, doing stuff like that, causes the game to lose the appearance of really good graphics. Think of it as as when someone uses an image of a real brick wall or other object in a custom map of an older game, because everything else lacks the mesh and lighting detail, that highly textured object simply looks more fake and out of place.
Many games do this but with modern hardware, they really should be using high res textures and meshes to match the textures for items such as rubble and other environmental items, so overall, it is a major step forward (mainly in console gaming, but I would have liked to see them tackle those other issues and go beyond what games like crysis have done. And if not, the realism would be better sold if they simply get rid of the objects they choose to compromise on.