Unity shot itself in the foot and was like, 'Hey, we are sorry for all the confusion regarding our monetization practices, we are so sorry, please forgive us and keep using us please...' Meanwhile there was no confusion...
It really pains me, because I learned C# and C++ to an extent on Unity. Its one of the most user friendly engines out there and is very well maintained with few bugs. It seems obvious to me that a revenue share at 200,000 of say 3-5% would have made much more sense, or a flat rate per license fee of say 1 or 2 dollars. I am personally not involved with game development anymore because its one of the worst industries to work in. It is however, one of the most impassioned industries with so much more than monetary investment at stake for a lot of the smaller independent developers out there. The proposed monetization structure of Unity would be crushing to so many in development games and it is so obvious to almost everyone that looked could see how devastating this would be. There are so many games developed in Unity now, that would never have been if this plan were to have gone through...