News Unreal Engine 5.6 promises 60 FPS Ray Tracing on current hardware – features Hardware Ray Tracing enhancements and eliminates CPU bottlenecks

This is a pleasant surprise, UE5 has been receiving a lot of valid complaints about it's performance in relation to the visual fidelity it delivers, especially in relation to stuttering, but I thought Epic would just brush these complaints off and blame the consumers for not having the latest tech, so it's nice to see they are taking these criticisms seriously and trying to rectify them, but I'll wait till it's in our hands before I claim they've done well, because UE has a history of breaking 1 thing to fix another, such as the texture streaming problems with UE3 that they implemented to improve performance, but resulted in textures visibly "popping in" or sometimes never fully loading at all.
 
Better optimization can lead to more FPS for next-gen games on the same hardware.

According to the company, one of the main targets of this update is to allow current-gen consoles, high-end PCs, and powerful mobile devices to hit 60 fps while using hardware ray tracing.

OK, first of all: high-end PCs represent a rather small part of the market. What about the rest of the PC gamers?

Second:

If Unreal Engine 5.6 does indeed have the potential for better performance (and, if UE5 is any indication of things to come, that's highly questionable), how many of the current generation of developers will seriously devote time in optimizing their games?

Not many, if i had to guess.

The vast majority of them, will keep relying on the existence of the all-time-favourite combo of DLSS+FG and the gamers will pay the price.
 
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The Witcher 4 demo was visually impressive, but I'm skeptical of performance claims. The target release is 2026-2027 so I imagine they're hoping the developers can figure out a way to make the claims true by that time.
 
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