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Archived from groups: alt.games.everquest (More info?)

<xiphos@rahul.net> wrote:
> Faned wrote:
> > I'm always amused by people who discuss things with such familiarity,
> and
> > yet it's obvious from what they say that they don't actually have any
> > firsthand experience whatsoever.
>
> Oh I never claimed to be intimately familiar with EverQuest. On the
> contrary, I readily admit, and have so repeatedly in other discussion
> threads, that I am quite new to EverQuest. I do, however, have a great
> deal of familiarity with gaming in general, having played such games as
> D&D, AD&D, GURPS, ShadowRun, MechWarrior, EarthDawn, D20, and to a
> lesser extent, RIFTS and MekTon. And though EverQuest has, to date,
> been the truest adaptation of a classic RPG system in FPS MMO I've
> personally seen to date, my observations of the mentioned issues up
> through to and including lvl 43 (highest lvl char I have seen from the
> playing side) hold quite true. It is also my understanding that above
> level 65, many of the games mechanics fall apart, with more than just
> the economy to worry about. However, having no first-hand experience
> with this, I do not feel qualified to comment.
>
> I will, however, say that the game is more than just level 70.

Of course it is. But if you play the game under 70, you will eventually be
70, and most people continue to play the game at that point at a static
level. Using myself as an example, I've been level 70 for a much larger
portion of the time since it was available than the portion of time I was
under-70. The same applies for a large portion of the user base for 65, 60
and 50 in the past.

To use the most bizarre analogy I can come up with, I got old enough to
drive, vote, and drink, and I still looked forward to many years of life at
my static "adult level". =)

> > For example...
> >
> >
> > > Mobs drop inordinate amounts of plat as level increases
> >
> >
> > I'd say that, on average, I got more plat-per-mob at level 35 than I
> do at
> > level 70. In fact, 35-45 was pretty much the peak of
> mob-plat-dropping,
> > with mobs dropping several pp each. It hasn't gone up from there,
> and in
> > fact has drastically gone down on average, with entire *expansions*
> worth of
> > mobs not dropping a single copper.
>
> Indeed. And other items dropped by the mobs, not readily placed into
> your coin-slots, are you telling me these items do not also bring in
> excessive ammounts of coin? If so, then that would be somewhat of a
> reliefe, but would still in no way invalidate my statements in so far
> as my own experience has shown, nor would it readily offset the
> unbalanced coin:level ratio, given how rapidly plat becomes available,
> either through direct coin drops or re-selling of dropped goods to
> venders or other players.
>
> If, however, these mobs you speak of do drop re-sellable items, and
> these items sell for anything at or more than the 100 to 1K plat/day
> I'm seeing at lvl 43, then I would recommend a course in ecenomics
> before any more rash statements about speaking of things which are not
> known /:)

The fact is, I look at your "100 to 1k plat/day" and consider that
reinforcement of what I said (I don't generally get any better unless I am
consciously trying, which may involve farming mobs intended for lower
levels).

> No, even if the upper mobs don't drop a single coin or useful, sellable
> item, I fail to see how this invalidates statements about the EQ
> economy being severely broken.

In fact, many comments about "the EQ economy being severely broken" relate
to how lower level characters can get higher level items super cheap. I
know *many* level 70s that stay "broke" (I have millions of pp, but I am the
exception rather than the rule).
 
Archived from groups: alt.games.everquest (More info?)

In article <slrnd4h7l2.2jd.faned@wyld.qx.net>, faned@wyld.qx.net says...
> <xiphos@rahul.net> wrote:
> > 42 wrote:
> > > Its a balancing act... but if you don't like Santa GMs what do you
> > think
> > > of the bazaar... where the 70th level ultra rich dump their garbage
> > on
> > > you... garbage that's still 50 levels out of your reach.
> > >
> > > No self respecting GM would let you walk into town and purchase loot
> > > that drops of monsters that dragons couldn't touch at a price you can
> > > afford after only few hours squishing bugs that can't touch you...
> > >
> > > =)
>
>
> I'm always amused by people who discuss things with such familiarity, and
> yet it's obvious from what they say that they don't actually have any
> firsthand experience whatsoever.
>
> For example...
>
>
> > Mobs drop inordinate amounts of plat as level increases
>
>
> I'd say that, on average, I got more plat-per-mob at level 35 than I do at
> level 70. In fact, 35-45 was pretty much the peak of mob-plat-dropping,
> with mobs dropping several pp each. It hasn't gone up from there, and in
> fact has drastically gone down on average, with entire *expansions* worth of
> mobs not dropping a single copper.
>

Nobody made it back to a bank with those copper anyways... =)

Anyway, while I wasn't the one that said that, its still effectively
true even if its not literally true. You don't get plat per se, but you
do see gems and other high level tradeskill items, and can score bazaar
drops that command 10s of thousands of plat.

Further, as -your- level increases your ability to farm 35-45 level mobs
increases... and thus we have 70th level druids camping giants in Rathe
Mountains.
 
Archived from groups: alt.games.everquest (More info?)

<nospam@nospam.com> wrote:
> In article <slrnd4h7l2.2jd.faned@wyld.qx.net>, faned@wyld.qx.net says...
> > <xiphos@rahul.net> wrote:
> > > 42 wrote:
> > > > Its a balancing act... but if you don't like Santa GMs what do you
> > > think
> > > > of the bazaar... where the 70th level ultra rich dump their garbage
> > > on
> > > > you... garbage that's still 50 levels out of your reach.
> > > >
> > > > No self respecting GM would let you walk into town and purchase loot
> > > > that drops of monsters that dragons couldn't touch at a price you can
> > > > afford after only few hours squishing bugs that can't touch you...
> > > >
> > > > =)
> >
> >
> > I'm always amused by people who discuss things with such familiarity, and
> > yet it's obvious from what they say that they don't actually have any
> > firsthand experience whatsoever.
> >
> > For example...
> >
> >
> > > Mobs drop inordinate amounts of plat as level increases
> >
> >
> > I'd say that, on average, I got more plat-per-mob at level 35 than I do at
> > level 70. In fact, 35-45 was pretty much the peak of mob-plat-dropping,
> > with mobs dropping several pp each. It hasn't gone up from there, and in
> > fact has drastically gone down on average, with entire *expansions* worth of
> > mobs not dropping a single copper.
> >
>
> Nobody made it back to a bank with those copper anyways... =)
>
> Anyway, while I wasn't the one that said that, its still effectively
> true even if its not literally true. You don't get plat per se, but you
> do see gems and other high level tradeskill items, and can score bazaar
> drops that command 10s of thousands of plat.
>
> Further, as -your- level increases your ability to farm 35-45 level mobs
> increases... and thus we have 70th level druids camping giants in Rathe
> Mountains.

That just reinforces what I said. The best cash farms at level 70, assuming
you don't want to rely on the luck of seeing, and then winning, a nice drop,
are mobs intended for the 35-45 crowd. =)
 
Archived from groups: alt.games.everquest (More info?)

Faned wrote:
> > I will, however, say that the game is more than just level 70.
>
> Of course it is. But if you play the game under 70, you will
eventually be
> 70, and most people continue to play the game at that point at a
static
> level. Using myself as an example, I've been level 70 for a much
larger
> portion of the time since it was available than the portion of time I
was
> under-70. The same applies for a large portion of the user base for
65, 60
> and 50 in the past.
>
> To use the most bizarre analogy I can come up with, I got old enough
to
> drive, vote, and drink, and I still looked forward to many years of
life at
> my static "adult level". =)

An interesting analogy. However, I've seen people who XP-grind to get
to 60+ in the span of a few weeks, yet we age at a constant rate. :)

Perhaps one of the underlying problems of EverQuest, then, is more a
function of one of the underlying problems of leve-based RPG's in
general; there is no real-world analogy for "level."

It reminds me of a statement someone once said in a gaming group long
since forgotten; something to the effect of a sufficiently high enough
level warrior essentially capable of taking a direct shot from a
nuclear blast and writing it off a a mere scratch.

By putting a cap on the highest level attainable, Sony avoided one of
the biggest problems of MUD's (200+ level characters running amok),
while simultaneously putting a defenite "End" to what's supposed to be
a dynamic, never-ending game. I expect AA's have helped some (haven't
reached that point yet), but are still very finite.

Perhaps a better choice would have been something skill-based, with a
square-root function on the returns of higher skill levels: you can
infinitely improve your skills, but would have to have a skill of
infinity to reach that perfection limit. Make the skill counter a good
sized unsigned double-double float, and wait for some obsessed
power-gamer to spend the next several months working on
overflowing/rolling over the skill counter.

> The fact is, I look at your "100 to 1k plat/day" and consider that
> reinforcement of what I said (I don't generally get any better unless
I am
> consciously trying, which may involve farming mobs intended for lower
> levels).

Thing is, I see a lot of this. At least on Veeshan. Perhaps the
environment on other servers is different. As I've stated, I'm pretty
new to the game, and not really familiar with much outside my own
limited sphere of experience.

> In fact, many comments about "the EQ economy being severely broken"
relate
> to how lower level characters can get higher level items super cheap.
I
> know *many* level 70s that stay "broke" (I have millions of pp, but I
am the
> exception rather than the rule).

Then it is even more broken than I had feared.

As a smaller aside, I may owe you an apology. Many of the posts I see
from people about level 70 come from the afore-mentioned XP-grinders,
who really do seem to think only the last few levels are worth playing.
I had made the rash assumption that you were perhaps one of these
people, and I apologize.

XP grinders and power-levelers simultaneously make me sad and
irritated; they continuously put down and berate the lower-level
content when they themselves admittedly and intentionally keep
themselves ignorant of the actual enjoyment of said lower levels. When
I look back and think about how I used to think delving into Kurns
Tower was frightening, or having to tread lightly through Highhold...
these are good memories, ones that the XP grinders and powerlevelers
would never experience or understand, and it just makes me mad to have
such memories, and the associated content, belittled as "not really
part of the game." People saying one cannot truely understand the game
at lower levels, I often think perhaps the person at the upper level
either skipped the lower levels entirely, or has forgotten just how
much can be experienced at the lower levels.

Or, perhaps I'm of a very small minority that actually likes to get out
there and experience as much of the game as possible at all levels.
--
Xiphos - Perhaps it's time to start a new thread: lowbie nostalgia :)
 
Archived from groups: alt.games.everquest (More info?)

Graeme Faelban wrote:
> Very well put. I thoroughly enjoyed my journey from 1 to 70,
including
> exploring most of the zones in the game that do not require
ludicrously
> difficult access quests. I still remember quite fondly the times I
spent
> in so many different zones on my journey to 70. I would hazard a
guess
> that most of the powerlevellers have never even seen 80% of the zones
in
> the game. Of course, I'm one of those weird ones that actually liked
the
> boats too...

Oh man, the boats! The boats were great. I didn't have an NVidia when
the boats were still running, so I never got to see them in glorious
3D. I feel so deprived.

Did you know it's almost impossible for an Iksar SK to get to Timorous
Deep from Kunark? You can't get in good with Firiona Vie (I spent
weeks killing goblins to get that "You counldn't possibly get any
better with Firiona Vie" and yet they still scowled at me) you can't
get in good with the Outpost guys (only faction building thing I've
found on them requires you already have good faction with them, or
killing 50+ mobs), and now the DE have both ports with both live and
undead guards, so it's impossible for me to get anywhere near the
translocators. I have to go through PoK, trek across to Oasis, and use
THAT translocator. Sometimes I have to FD immediately on porting in
'cause some one brought Oowomp over. Didn't have to worry about any of
this with the boats.

I almost didn't get to see the boats. I'm glad I did. The boats were
fantastic. They really need - _*NEED*_ - to get the boats reinstated.

> --
> On Erollisi Marr in <Sanctuary of Marr>
> Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
>
> On Steamfont in <Insanity Plea>
> Graeme, 28 Dwarven Mystic, 24 Sage
> Aviv, 15 Gnome Brawler, 30 Provisioner

--
Xiphos - 16 Gnome ENC, 16 Hum SK, 23 Wood Elf RNG, 43 Iksar SK

Waiting a year for EQ2 to mature and stabalize some.
 
Archived from groups: alt.games.everquest (More info?)

On 29 Mar 2005 11:14:52 -0800, "Xiphos" <xiphos@rahul.net> wrote:

>Or, perhaps I'm of a very small minority that actually likes to get out
>there and experience as much of the game as possible at all levels.

/salute !!
 
Archived from groups: alt.games.everquest (More info?)

On Tue, 29 Mar 2005 02:18:27 GMT, Don Woods <don-ns@iCynic.com> wrote:

>> Then get an invis potion and chug it up right before you camp so when
>> you return to home, you'll be invis and have a good chance of making
>> out without a fight.
>
>I must admit I do prefer avoiding fights when I'm making out.

Hee hee depends on if the oerson is one of those eye popping jaw
dropping god-like beauty or a troll =P Personally i would prefer to
make out with a female Vah Shir.

>Or did you mean to say making IT out without a fight? 🙂 🙂

Yep. *slap forehead for leaving one word out.
--
To reply, replace digi.mon with phreaker.net
 
Archived from groups: alt.games.everquest (More info?)

"Xiphos" <xiphos@rahul.net> wrote in news:1112123692.090646.220120
@f14g2000cwb.googlegroups.com:

> Faned wrote:
>> > I will, however, say that the game is more than just level 70.
>>
>> Of course it is. But if you play the game under 70, you will
>> eventually be 70, and most people continue to play the game at that
>> point at a static level. Using myself as an example, I've been level
>> 70 for a much larger portion of the time since it was available than
>> the portion of time I was under-70. The same applies for a large
>> portion of the user base for 65, 60 and 50 in the past.
>>
>> To use the most bizarre analogy I can come up with, I got old enough
>> to drive, vote, and drink, and I still looked forward to many years of
>> life at my static "adult level". =)
>
> An interesting analogy. However, I've seen people who XP-grind to get
> to 60+ in the span of a few weeks, yet we age at a constant rate. :)
>
> Perhaps one of the underlying problems of EverQuest, then, is more a
> function of one of the underlying problems of leve-based RPG's in
> general; there is no real-world analogy for "level."
>
> It reminds me of a statement someone once said in a gaming group long
> since forgotten; something to the effect of a sufficiently high enough
> level warrior essentially capable of taking a direct shot from a
> nuclear blast and writing it off a a mere scratch.
>
> By putting a cap on the highest level attainable, Sony avoided one of
> the biggest problems of MUD's (200+ level characters running amok),
> while simultaneously putting a defenite "End" to what's supposed to be
> a dynamic, never-ending game. I expect AA's have helped some (haven't
> reached that point yet), but are still very finite.
>
> Perhaps a better choice would have been something skill-based, with a
> square-root function on the returns of higher skill levels: you can
> infinitely improve your skills, but would have to have a skill of
> infinity to reach that perfection limit. Make the skill counter a good
> sized unsigned double-double float, and wait for some obsessed
> power-gamer to spend the next several months working on
> overflowing/rolling over the skill counter.
>
>> The fact is, I look at your "100 to 1k plat/day" and consider that
>> reinforcement of what I said (I don't generally get any better unless
>> I am consciously trying, which may involve farming mobs intended for
>> lower levels).
>
> Thing is, I see a lot of this. At least on Veeshan. Perhaps the
> environment on other servers is different. As I've stated, I'm pretty
> new to the game, and not really familiar with much outside my own
> limited sphere of experience.
>
>> In fact, many comments about "the EQ economy being severely broken"
>> relate to how lower level characters can get higher level items super
>> cheap. I know *many* level 70s that stay "broke" (I have millions of
>> pp, but I am the exception rather than the rule).
>
> Then it is even more broken than I had feared.
>
> As a smaller aside, I may owe you an apology. Many of the posts I see
> from people about level 70 come from the afore-mentioned XP-grinders,
> who really do seem to think only the last few levels are worth playing.
> I had made the rash assumption that you were perhaps one of these
> people, and I apologize.
>
> XP grinders and power-levelers simultaneously make me sad and
> irritated; they continuously put down and berate the lower-level
> content when they themselves admittedly and intentionally keep
> themselves ignorant of the actual enjoyment of said lower levels. When
> I look back and think about how I used to think delving into Kurns
> Tower was frightening, or having to tread lightly through Highhold...
> these are good memories, ones that the XP grinders and powerlevelers
> would never experience or understand, and it just makes me mad to have
> such memories, and the associated content, belittled as "not really
> part of the game." People saying one cannot truely understand the game
> at lower levels, I often think perhaps the person at the upper level
> either skipped the lower levels entirely, or has forgotten just how
> much can be experienced at the lower levels.
>
> Or, perhaps I'm of a very small minority that actually likes to get out
> there and experience as much of the game as possible at all levels.
>

Very well put. I thoroughly enjoyed my journey from 1 to 70, including
exploring most of the zones in the game that do not require ludicrously
difficult access quests. I still remember quite fondly the times I spent
in so many different zones on my journey to 70. I would hazard a guess
that most of the powerlevellers have never even seen 80% of the zones in
the game. Of course, I'm one of those weird ones that actually liked the
boats too...

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 28 Dwarven Mystic, 24 Sage
Aviv, 15 Gnome Brawler, 30 Provisioner
 
Archived from groups: alt.games.everquest (More info?)

Xiphos <xiphos@rahul.net> wrote:
> fantastic. They really need - _*NEED*_ - to get the boats reinstated.
I beg to differ. I don't want the Maiden's Voyage reinstated only to see her
as empty as the newbie zones. It's a glorius boat but suffered a sad fate.
Let her rest in peace. :)

Same goes for her siblings though I've found none of them quite as
astonishing as the MV.


Hagen
 
Archived from groups: alt.games.everquest (More info?)

"Xiphos" <xiphos@rahul.net> wrote in message
news:1112132474.526580.214080@f14g2000cwb.googlegroups.com...

>
> I almost didn't get to see the boats. I'm glad I did. The boats were
> fantastic. They really need - _*NEED*_ - to get the boats reinstated.


Speaking as someone who once had to spend over two hours to take a boat from
Butcherblock to Freeport... No, they really don't.



--
Davian - Night Elf Rogue on Bloodhoof
Dearic - Dwarven Paladin on Bloodhoof
 
Archived from groups: alt.games.everquest (More info?)

The boats were great...yeah i spent hours waiting/being on it, etc,
even planned meal times for when the boat would be coming to make sure
i wouldnt miss it.

I guess that goes with the "immersion"...

Or does it go with the sickness? lol

Seeq Endestroi wrote:
> On 29 Mar 2005 11:14:52 -0800, "Xiphos" <xiphos@rahul.net> wrote:
>
> >Or, perhaps I'm of a very small minority that actually likes to get
out
> >there and experience as much of the game as possible at all levels.
>
> /salute !!
 
Archived from groups: alt.games.everquest (More info?)

zigipha@hotmail.com wrote in news:1112281298.259228.33710
@l41g2000cwc.googlegroups.com:

> The boats were great...yeah i spent hours waiting/being on it, etc,
> even planned meal times for when the boat would be coming to make sure
> i wouldnt miss it.
>
> I guess that goes with the "immersion"...
>
> Or does it go with the sickness? lol
>

All of that is well and good - except that, you have to sit at your
comp while waiting for the boat to show, and you'd better be sure you
aren't away from it when you arrive. Add to that how flaky they could
be and you had a source of huge frustration rather than fun.

The first time I took a boat I said "wow -cool" the umpteenth time I
just sighed in boredom.

--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)

Mairelon, 15th Paladin
Silverhand

My WoW Mods: http://therealorang.com
FlexBar V1.32 is out!
 

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