I mean the Xeons have pretty much proven that an added L3 cache does almost nothing for the P4 core unless you have problems with your memory bandwidth or have some hefty server usage wanting memory hits from all over the place.
Well I don't think that's an accurate assessment (though I know it's what THG said). Let's take a look at the single-processor benchies at Tom's and see what improvement the 1 MB L3 cache makes on the Xeon 3.06/533. Tom's conclusion was that the L3 cache is practically worthless for workstation apps and games, but let's analyze the percentages. I'm only looking at *single-processor non-synthetic* benchmarks, where the single-CPU P4 3.2 beat the dual Xeons so obviously the second processor was not being used:
SPEC view Perf 7.1: no improvement
Pinnacle Studio: 15.4% faster
SETI@Home: 24% faster
Quake 3 640x480 demo001: 3.5% faster
Quake 3 1024x768 demo001: 2.7% faster
Quake 3 640x480 nv15demo: 5.7% faster
Comanche 4: 4.1% slower (something wrong here, maybe THG flipped them?)
UT 2003: 11.7% faster
3D Mark 2001 SE: 7.5% faster
Splinter Cell: 15.8% faster
Serious Sam: 7.8% faster
3D Mark 2003: 1.0% faster
MP3 Maker: ~1% faster
Xmpeg+DivX: 5.2% faster
WinRAR: 7.6% faster
Sysmark 2002: no improvement
So we see that for many apps there actually is a reasonably healthy difference, between 5-10% generally for the 1 MB L3 cache. Now remember that the P4 EE has a *2 MB* L3 cache, not 1 MB like the Xeon tested above. However, since the P4's FSB is 800 MHz it doesn't benefit as much as the Xeon with the 533 FSB. Overall, though, the P4 EE should be noticeably improved for gaming. I think many games will show around 10% more frames.