Upgraded RAM but speeds haven't changed...

excalibur.howell

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Aug 12, 2017
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I've upgraded my RAM from (2x8GB) DDR3 1600 MHz. to (2 x 8GB) DDR3 DRAM 2400MHz
When I started the PC I got a message in all red saying that "The RAM has changed" and it gave me the option of entering set up, keep changed and continue as normal, or to restore to default settings... I chose to restore to default setting and it loaded up only to have the same clock speeds. I tried reseating the bios batt. and nothing changed. Am I doing something wrong? These are the two models: https://i.gyazo.com/4bc45a587badce02d6641639bccbc026.png
I thought that getting RAM with a higher clock speed would increase my performance in games but I tested it and so far no changes from by 1600MHz pair of RAM.

This is the new pair of 2400MHz RAM that I installed. https://i.gyazo.com/a6dc6697802a827e2fc6a7e00e6cefaa.png
 
Solution
Default settings for most ddr3 ram of speeds higher than 1600MHz is 1600MHz. In bios you'll have to enable XMP profile, which bumps the ram to a preset value of 2400 with the correct voltage and timings for that particular ram, as per its own bios.

For most games, there's very little difference between 1600 and 2400, a few fps at best. The vast majority of any faster ram benefits will occur in high ram usage production apps, not games. Most systems will average 5Gb to 10Gb of ram used, and with 16Gb, there's room to spare, so ram usage will go up/down before any speed conditions are met. If you have a game that uses 10Gb, and you had only 8Gb, you'd see more of a difference with the higher speed ram, it'd be bogging the pc down less...
Default settings for most ddr3 ram of speeds higher than 1600MHz is 1600MHz. In bios you'll have to enable XMP profile, which bumps the ram to a preset value of 2400 with the correct voltage and timings for that particular ram, as per its own bios.

For most games, there's very little difference between 1600 and 2400, a few fps at best. The vast majority of any faster ram benefits will occur in high ram usage production apps, not games. Most systems will average 5Gb to 10Gb of ram used, and with 16Gb, there's room to spare, so ram usage will go up/down before any speed conditions are met. If you have a game that uses 10Gb, and you had only 8Gb, you'd see more of a difference with the higher speed ram, it'd be bogging the pc down less, but that'd still amount to only a few fps.

So if you upgraded the ram expecting to see 10fps or better performance, sorry, but that's not really going to happen, 1-3fps maybe, at times. None of which you'd notice without running them through identical frames, and benchmarking the results.
 
Solution



Okay, so the reason why I did this in the first place was because certain games would put my RAM usage at about 55-65% and I would get massive breaks in frames, making it unplayable. If upgrading from 1600 to 2400MHz won't make a noticeable difference, how am I supposed to decrease the RAM usage on those certain games? Or am I just not focusing on the right thing?
 
If you figure you have 16Gb of ram, windows is gonna use a portion of that. The game itself will use more. So at 60%usage,thats still only @9Gb of total usage. For many games that's entirely normal. There's games out now, especially running 4k, that'll see over 12Gb of system ram used. At 50-60% usage you are plenty fine, not sure really what the issue is. If you wanted to keep usage below 50%, you'd only need 8Gb of ram, 16Gb would be a waste.
As to breaks in frames, I'm not so sure that's a ram issue at all. If you are equating this with severe fps drops, that's entirely different. That's most commonly a driver issue, user issue or badly optimized game issue.
With windows 10 Creator Edition, there was gpu driver issues with date codes. Recent updates have fixed that. Also many older drivers, especially Lan and audio also have severe issues, so much so that (for me) MSI put out updated LAN and Realtek audio drivers for my Z77 mobo, that hasn't seen any update support since the last bios in October of 2013. Many reports of old audio drivers causing upto 200fps losses in games like cs:go.
There's also hardware incompatibility, some games simply do not respond well to lack of threads on 4core cpus, low IPC from FX cpus, physX settings too high, gpu prefetcher set badly etc.

Without knowing exactly what the system is, what exactly is happening, in what games and when, it's hard to get an accurate picture.