jimmysmitty :
alidan :
jimmysmitty :
badaxe2 :
It makes sense, since we're at a stage when pre-rendered anything should be a thing of the past. Well, at least except for RTS cinematics perhaps.
I don't think we will ever find a day where pre-rendered does not in some way look better. Until we can of course literally re-produce real life visuals.
Cinematics I am not against. For instance most of TF2s videos are all cinematics but they are also funny as hell and fun. They, however, do still reside in the game itself so they are fine.
look back at older games, and their craptacular 3d rendering, but the game itself, even if it is FAR more basic, still looks better then the render.
today, a pre rendered video looks meh, and only makes me mad because i don't want it in a game that's already 50-60 damn gigs, Ill take in game almost any time over cg
Most of the larger games are due more to the texture sizes these days rather than the pre-rendered stuff.
TF2 looks the same, although some of their older Meet the Team look a bit worse since they have updated the graphics in TF2 a few times.
Just an example, Wolfenstein is a massive game because of the id TECH 5s MEGATextures not because of pre-rendered scenes.
Oh, I get that, but every time I see pre rendered video in a game that looks... meh, let's take valkyria chronicles and it makes me mad the game used 25gb of my hdd when it clearly didn't need to. If i can see where the detail went, like shadow warrior 2, Im perfectly ok with the 12 gb install, but lets go a game like titanfall, the first one, where 20-30gb was all uncompressed audio... I have a fairly crap cpu, but in many intensive games, I have my own music play and its either flac or mp3, pretty sure they could have cut a crap ton of space out if they compressed.
on a side note with wolfenstein, from my understanding, my computer was able to get 30+ fps when I did not look around, sometimes hitting 60, but because of their cuda backed texture decode which falls back on the cpu when cuda is not used, and nothing being held in ram, it all streams, I could not get the game to go over 12fps when moving around. the megatexture system, at least as it existed in that engine, was flawed beyond words, especially when there are quite a number of games that at least to me, look and play better then it did, crysis 3 is 14gb, dragon age inquisition is 30, battlefield 4 is 24, there are probably a number of other games i'm not thinking of because I either don't have them or just haven't stood out as games I remember, and on my brother's computer which does have a modern cpu, I was constantly up against things that showed pixels in the textures, for 50gb that's not acceptable to me and screams heavily flawed system