Archived from groups: alt.games.vgaplanets4 (More info?)
I've updated my tool with some new fixes and features. I've put the
change log below. The latest feature is that you can provide the tool
with the name of the map that you are using so that it will fix the
names that the CSV incorrectly export as well as add in all of the
missing planets from your scans. This makes the host script nicer to
look at in ScriptZor and allow a bit more accuracy in test games.
The updated version should be available at Klingon Kommand shortly.
Magik
Change Log
4/28/2005 v1.0 Public release. Initial version.
4/29/2005 v1.1 Added creation of "Big Bang" script to put all ships
and fighters from bases into the same location in space.
4/29/2005 v1.11 Stand-off range, attack plan, weapon switches, attack
vector, and attack enemy settings were not being put into the host
scripts properly. Fixed.
5/5/2005 v1.12 "Soil = x" wasn't documented for host scripts, but
was discovered to work by testing. That is now implemented.
5/21/2005 v1.2 Add in the option to tell this program through the
playerX.cfg file which map the game you are processing is using.
I've updated my tool with some new fixes and features. I've put the
change log below. The latest feature is that you can provide the tool
with the name of the map that you are using so that it will fix the
names that the CSV incorrectly export as well as add in all of the
missing planets from your scans. This makes the host script nicer to
look at in ScriptZor and allow a bit more accuracy in test games.
The updated version should be available at Klingon Kommand shortly.
Magik
Change Log
4/28/2005 v1.0 Public release. Initial version.
4/29/2005 v1.1 Added creation of "Big Bang" script to put all ships
and fighters from bases into the same location in space.
4/29/2005 v1.11 Stand-off range, attack plan, weapon switches, attack
vector, and attack enemy settings were not being put into the host
scripts properly. Fixed.
5/5/2005 v1.12 "Soil = x" wasn't documented for host scripts, but
was discovered to work by testing. That is now implemented.
5/21/2005 v1.2 Add in the option to tell this program through the
playerX.cfg file which map the game you are processing is using.